Re: [PATCH 2/2] random: spread out jitter callback to different CPUs

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On Sat, Oct 01, 2022 at 01:10:50AM +0200, Jason A. Donenfeld wrote:
> Rather than merely hoping that the callback gets called on another CPU,
> arrange for that to actually happen, by round robining which CPU the
> timer fires on. This way, on multiprocessor machines, we exacerbate
> jitter by touching the same memory from multiple different cores.
> 
> Cc: Dominik Brodowski <linux@xxxxxxxxxxxxxxxxxxxx>
> Cc: Sebastian Andrzej Siewior <bigeasy@xxxxxxxxxxxxx>
> Cc: Sultan Alsawaf <sultan@xxxxxxxxxxxxxxx>
> Signed-off-by: Jason A. Donenfeld <Jason@xxxxxxxxx>
> ---
>  drivers/char/random.c | 14 ++++++++++++--
>  1 file changed, 12 insertions(+), 2 deletions(-)
> 
> diff --git a/drivers/char/random.c b/drivers/char/random.c
> index fdf15f5c87dd..74627b53179a 100644
> --- a/drivers/char/random.c
> +++ b/drivers/char/random.c
> @@ -1209,6 +1209,7 @@ static void __cold try_to_generate_entropy(void)
>  	struct entropy_timer_state stack;
>  	unsigned int i, num_different = 0;
>  	unsigned long last = random_get_entropy();
> +	int cpu = -1;
>  
>  	for (i = 0; i < NUM_TRIAL_SAMPLES - 1; ++i) {
>  		stack.entropy = random_get_entropy();
> @@ -1223,8 +1224,17 @@ static void __cold try_to_generate_entropy(void)
>  	stack.samples = 0;
>  	timer_setup_on_stack(&stack.timer, entropy_timer, 0);
>  	while (!crng_ready() && !signal_pending(current)) {
> -		if (!timer_pending(&stack.timer))
> -			mod_timer(&stack.timer, jiffies);
> +		if (!timer_pending(&stack.timer)) {
> +			preempt_disable();
> +			do {
> +				cpu = cpumask_next(cpu, cpu_online_mask);
> +				if (cpu == nr_cpumask_bits)
> +					cpu = cpumask_first(cpu_online_mask);
> +			} while (cpu == smp_processor_id() && cpumask_weight(cpu_online_mask) > 1);
> +			stack.timer.expires = jiffies;
> +			add_timer_on(&stack.timer, cpu);

Sultan points out that timer_pending() returns false before the function
has actually run, while add_timer_on() adds directly to the timer base,
which means del_timer_sync() might fail to notice a pending timer, which
means UaF. This seems like a somewhat hard problem to solve. So I think
I'll just drop this patch 2/2 here until a better idea comes around.

Jason



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