Hey Arnd, On Thu, Sep 20, 2018 at 6:02 PM Arnd Bergmann <arnd@xxxxxxxx> wrote: > Right, if you hit a stack requirement like this, it's usually the compiler > doing something bad, not just using too much stack but also generating > rather slow object code in the process. It's better to fix the bug by > optimizing the code to not spill registers to the stack. > > In the long run, I'd like to reduce the stack frame size further, so > best assume that anything over 1024 bytes (on 32-bit) or 1280 bytes > (on 64-bit) is a bug in the code, and stay below that. > > For prototyping, you can just mark the broken functions individually > by setting the warning limit for a specific function that is known to > be misoptimized by the compiler (with a comment about which compiler > and architectures are affected), but not override the limit for the > entire file. Thanks for the explanation. Fortunately in my case, the issues were trivially fixable to get it under 1024/1280. (By the way, why does 64-bit have a slightly larger stack frame? To account for 32 pointers taking double the space or something?) That will be rectified in v6. There is one exception though: sometimes KASAN bloats the frame on 64-bit compiles. How would you feel about me adding 'ccflags-$(CONFIG_KASAN) += -Wframe-larger-than=16384' in my makefile? I'm not remotely close to reaching that limit (it's just a tiny bit over 1280), but it does seem like telling gcc to quiet down about stack frames when KASAN is being used might make sense. Alternatively, I see the defaults for FRAME_WARN are: config FRAME_WARN int "Warn for stack frames larger than (needs gcc 4.4)" range 0 8192 default 3072 if KASAN_EXTRA default 2048 if GCC_PLUGIN_LATENT_ENTROPY default 1280 if (!64BIT && PARISC) default 1024 if (!64BIT && !PARISC) default 2048 if 64BIT What about changing that KASAN_EXTRA into just KASAN? This seems cleanest; I'll send a patch for it. On the other hand, this KASAN behavior is only observable on 64-bit systems when I force it to be 1280, whereas the default is still 2048, so probably this isn't a problem *now* for this patchset. But it is something to think about for down the road when you lower the default frame. Regards, Jason