[PATCH 03/11] Optimized sha256 x86_64 assembly routine using Supplemental SSE3 instructions.

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Provides SHA256 x86_64 assembly routine optimized with SSSE3 instructions.
Speedup of 40% or more has been measured over the generic implementation.

Signed-off-by: Tim Chen <tim.c.chen@xxxxxxxxxxxxxxx>
---
 arch/x86/crypto/sha256-ssse3-asm.S | 504 +++++++++++++++++++++++++++++++++++++
 1 file changed, 504 insertions(+)
 create mode 100644 arch/x86/crypto/sha256-ssse3-asm.S

diff --git a/arch/x86/crypto/sha256-ssse3-asm.S b/arch/x86/crypto/sha256-ssse3-asm.S
new file mode 100644
index 0000000..17f61e4
--- /dev/null
+++ b/arch/x86/crypto/sha256-ssse3-asm.S
@@ -0,0 +1,504 @@
+########################################################################
+# Implement fast SHA-256 with SSSE3 instructions. (x86_64)
+#
+# Copyright (C) 2013 Intel Corporation.
+#
+# Authors:
+#     James Guilford <james.guilford@xxxxxxxxx>
+#     Kirk Yap <kirk.s.yap@xxxxxxxxx>
+#     Tim Chen <tim.c.chen@xxxxxxxxxxxxxxx>
+#
+# This software is available to you under a choice of one of two
+# licenses.  You may choose to be licensed under the terms of the GNU
+# General Public License (GPL) Version 2, available from the file
+# COPYING in the main directory of this source tree, or the
+# OpenIB.org BSD license below:
+#
+#     Redistribution and use in source and binary forms, with or
+#     without modification, are permitted provided that the following
+#     conditions are met:
+#
+#      - Redistributions of source code must retain the above
+#        copyright notice, this list of conditions and the following
+#        disclaimer.
+#
+#      - Redistributions in binary form must reproduce the above
+#        copyright notice, this list of conditions and the following
+#        disclaimer in the documentation and/or other materials
+#        provided with the distribution.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+#
+########################################################################
+#
+# This code is described in an Intel White-Paper:
+# "Fast SHA-256 Implementations on Intel Architecture Processors"
+#
+# To find it, surf to http://www.intel.com/p/en_US/embedded
+# and search for that title.
+#
+########################################################################
+
+## assume buffers not aligned
+#define    MOVDQ movdqu
+
+################################ Define Macros
+
+# addm [mem], reg
+# Add reg to mem using reg-mem add and store
+.macro addm p1 p2
+        add     \p1, \p2
+        mov     \p2, \p1
+.endm
+
+################################
+
+# COPY_XMM_AND_BSWAP xmm, [mem], byte_flip_mask
+# Load xmm with mem and byte swap each dword
+.macro COPY_XMM_AND_BSWAP p1 p2 p3
+        MOVDQ \p2, \p1
+        pshufb \p3, \p1
+.endm
+
+################################
+
+X0 = %xmm4
+X1 = %xmm5
+X2 = %xmm6
+X3 = %xmm7
+
+XTMP0 = %xmm0
+XTMP1 = %xmm1
+XTMP2 = %xmm2
+XTMP3 = %xmm3
+XTMP4 = %xmm8
+XFER = %xmm9
+
+SHUF_00BA = %xmm10      # shuffle xBxA -> 00BA
+SHUF_DC00 = %xmm11      # shuffle xDxC -> DC00
+BYTE_FLIP_MASK = %xmm12
+
+NUM_BLKS = %rdx   # 3rd arg
+CTX = %rsi        # 2nd arg
+INP = %rdi        # 1st arg
+
+SRND = %rdi       # clobbers INP
+c = %ecx
+d = %r8d
+e = %edx
+TBL = %rbp
+a = %eax
+b = %ebx
+
+f = %r9d
+g = %r10d
+h = %r11d
+
+y0 = %r13d
+y1 = %r14d
+y2 = %r15d
+
+
+
+_INP_END_SIZE = 8
+_INP_SIZE = 8
+_XFER_SIZE = 8
+_XMM_SAVE_SIZE = 0
+
+_INP_END = 0
+_INP            = _INP_END  + _INP_END_SIZE
+_XFER           = _INP      + _INP_SIZE
+_XMM_SAVE       = _XFER     + _XFER_SIZE
+STACK_SIZE      = _XMM_SAVE + _XMM_SAVE_SIZE
+
+# rotate_Xs
+# Rotate values of symbols X0...X3
+.macro rotate_Xs
+X_ = X0
+X0 = X1
+X1 = X2
+X2 = X3
+X3 = X_
+.endm
+
+# ROTATE_ARGS
+# Rotate values of symbols a...h
+.macro ROTATE_ARGS
+TMP_ = h
+h = g
+g = f
+f = e
+e = d
+d = c
+c = b
+b = a
+a = TMP_
+.endm
+
+.macro FOUR_ROUNDS_AND_SCHED
+	## compute s0 four at a time and s1 two at a time
+	## compute W[-16] + W[-7] 4 at a time
+	movdqa  X3, XTMP0
+	mov     e, y0			# y0 = e
+	ror     $(25-11), y0            # y0 = e >> (25-11)
+	mov     a, y1                   # y1 = a
+	palignr $4, X2, XTMP0           # XTMP0 = W[-7]
+	ror     $(22-13), y1            # y1 = a >> (22-13)
+	xor     e, y0                   # y0 = e ^ (e >> (25-11))
+	mov     f, y2                   # y2 = f
+	ror     $(11-6), y0             # y0 = (e >> (11-6)) ^ (e >> (25-6))
+	movdqa  X1, XTMP1
+	xor     a, y1                   # y1 = a ^ (a >> (22-13)
+	xor     g, y2                   # y2 = f^g
+	paddd   X0, XTMP0               # XTMP0 = W[-7] + W[-16]
+	xor     e, y0                   # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
+	and     e, y2                   # y2 = (f^g)&e
+	ror     $(13-2), y1             # y1 = (a >> (13-2)) ^ (a >> (22-2))
+	## compute s0
+	palignr $4, X0, XTMP1           # XTMP1 = W[-15]
+	xor     a, y1                   # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
+	ror     $6, y0                  # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
+	xor     g, y2                   # y2 = CH = ((f^g)&e)^g
+	movdqa  XTMP1, XTMP2            # XTMP2 = W[-15]
+	ror     $2, y1                  # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
+	add     y0, y2                  # y2 = S1 + CH
+	add     _XFER(%rsp) , y2        # y2 = k + w + S1 + CH
+	movdqa  XTMP1, XTMP3            # XTMP3 = W[-15]
+	mov     a, y0                   # y0 = a
+	add     y2, h                   # h = h + S1 + CH + k + w
+	mov     a, y2                   # y2 = a
+	pslld   $(32-7), XTMP1          #
+	or      c, y0                   # y0 = a|c
+	add     h, d                    # d = d + h + S1 + CH + k + w
+	and     c, y2                   # y2 = a&c
+	psrld   $7, XTMP2               #
+	and     b, y0                   # y0 = (a|c)&b
+	add     y1, h                   # h = h + S1 + CH + k + w + S0
+	por     XTMP2, XTMP1            # XTMP1 = W[-15] ror 7
+	or      y2, y0                  # y0 = MAJ = (a|c)&b)|(a&c)
+	add     y0, h                   # h = h + S1 + CH + k + w + S0 + MAJ
+					#
+	ROTATE_ARGS                     #
+	movdqa  XTMP3, XTMP2            # XTMP2 = W[-15]
+	mov     e, y0                   # y0 = e
+	mov     a, y1                   # y1 = a
+	movdqa  XTMP3, XTMP4            # XTMP4 = W[-15]
+	ror     $(25-11), y0            # y0 = e >> (25-11)
+	xor     e, y0                   # y0 = e ^ (e >> (25-11))
+	mov     f, y2                   # y2 = f
+	ror     $(22-13), y1            # y1 = a >> (22-13)
+	pslld   $(32-18), XTMP3         #
+	xor     a, y1                   # y1 = a ^ (a >> (22-13)
+	ror     $(11-6), y0             # y0 = (e >> (11-6)) ^ (e >> (25-6))
+	xor     g, y2                   # y2 = f^g
+	psrld   $18, XTMP2              #
+	ror     $(13-2), y1             # y1 = (a >> (13-2)) ^ (a >> (22-2))
+	xor     e, y0                   # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
+	and     e, y2                   # y2 = (f^g)&e
+	ror     $6, y0                  # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
+	pxor    XTMP3, XTMP1
+	xor     a, y1                   # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
+	xor     g, y2                   # y2 = CH = ((f^g)&e)^g
+	psrld   $3, XTMP4               # XTMP4 = W[-15] >> 3
+	add     y0, y2                  # y2 = S1 + CH
+	add     (1*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
+	ror     $2, y1                  # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
+	pxor    XTMP2, XTMP1            # XTMP1 = W[-15] ror 7 ^ W[-15] ror 18
+	mov     a, y0                   # y0 = a
+	add     y2, h                   # h = h + S1 + CH + k + w
+	mov     a, y2                   # y2 = a
+	pxor    XTMP4, XTMP1            # XTMP1 = s0
+	or      c, y0                   # y0 = a|c
+	add     h, d                    # d = d + h + S1 + CH + k + w
+	and     c, y2                   # y2 = a&c
+	## compute low s1
+	pshufd  $0b11111010, X3, XTMP2   # XTMP2 = W[-2] {BBAA}
+	and     b, y0			# y0 = (a|c)&b
+	add     y1, h                   # h = h + S1 + CH + k + w + S0
+	paddd   XTMP1, XTMP0            # XTMP0 = W[-16] + W[-7] + s0
+	or      y2, y0                  # y0 = MAJ = (a|c)&b)|(a&c)
+	add     y0, h                   # h = h + S1 + CH + k + w + S0 + MAJ
+
+	ROTATE_ARGS
+	movdqa  XTMP2, XTMP3            # XTMP3 = W[-2] {BBAA}
+	mov     e, y0                   # y0 = e
+	mov     a, y1                   # y1 = a
+	ror     $(25-11), y0            # y0 = e >> (25-11)
+	movdqa  XTMP2, XTMP4            # XTMP4 = W[-2] {BBAA}
+	xor     e, y0                   # y0 = e ^ (e >> (25-11))
+	ror     $(22-13), y1            # y1 = a >> (22-13)
+	mov     f, y2                   # y2 = f
+	xor     a, y1                   # y1 = a ^ (a >> (22-13)
+	ror     $(11-6), y0             # y0 = (e >> (11-6)) ^ (e >> (25-6))
+	psrlq   $17, XTMP2              # XTMP2 = W[-2] ror 17 {xBxA}
+	xor     g, y2                   # y2 = f^g
+	psrlq   $19, XTMP3              # XTMP3 = W[-2] ror 19 {xBxA}
+	xor     e, y0                   # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
+	and     e, y2                   # y2 = (f^g)&e
+	psrld   $10, XTMP4              # XTMP4 = W[-2] >> 10 {BBAA}
+	ror     $(13-2), y1             # y1 = (a >> (13-2)) ^ (a >> (22-2))
+	xor     a, y1                   # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
+	xor     g, y2                   # y2 = CH = ((f^g)&e)^g
+	ror     $6, y0                  # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
+	pxor    XTMP3, XTMP2
+	add     y0, y2                  # y2 = S1 + CH
+	ror     $2, y1                  # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
+	add     (2*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
+	pxor    XTMP2, XTMP4            # XTMP4 = s1 {xBxA}
+	mov     a, y0                   # y0 = a
+	add     y2, h                   # h = h + S1 + CH + k + w
+	mov     a, y2                   # y2 = a
+	pshufb  SHUF_00BA, XTMP4        # XTMP4 = s1 {00BA}
+	or      c, y0                   # y0 = a|c
+	add     h, d                    # d = d + h + S1 + CH + k + w
+	and     c, y2                   # y2 = a&c
+	paddd   XTMP4, XTMP0            # XTMP0 = {..., ..., W[1], W[0]}
+	and     b, y0                   # y0 = (a|c)&b
+	add     y1, h                   # h = h + S1 + CH + k + w + S0
+	## compute high s1
+	pshufd  $0b01010000, XTMP0, XTMP2 # XTMP2 = W[-2] {BBAA}
+	or      y2, y0                  # y0 = MAJ = (a|c)&b)|(a&c)
+	add     y0, h                   # h = h + S1 + CH + k + w + S0 + MAJ
+					#
+	ROTATE_ARGS                     #
+	movdqa  XTMP2, XTMP3            # XTMP3 = W[-2] {DDCC}
+	mov     e, y0                   # y0 = e
+	ror     $(25-11), y0            # y0 = e >> (25-11)
+	mov     a, y1                   # y1 = a
+	movdqa  XTMP2, X0               # X0    = W[-2] {DDCC}
+	ror     $(22-13), y1            # y1 = a >> (22-13)
+	xor     e, y0                   # y0 = e ^ (e >> (25-11))
+	mov     f, y2                   # y2 = f
+	ror     $(11-6), y0             # y0 = (e >> (11-6)) ^ (e >> (25-6))
+	psrlq   $17, XTMP2              # XTMP2 = W[-2] ror 17 {xDxC}
+	xor     a, y1                   # y1 = a ^ (a >> (22-13)
+	xor     g, y2                   # y2 = f^g
+	psrlq   $19, XTMP3              # XTMP3 = W[-2] ror 19 {xDxC}
+	xor     e, y0                   # y0 = e ^ (e >> (11-6)) ^ (e >> (25
+	and     e, y2                   # y2 = (f^g)&e
+	ror     $(13-2), y1             # y1 = (a >> (13-2)) ^ (a >> (22-2))
+	psrld   $10, X0                 # X0 = W[-2] >> 10 {DDCC}
+	xor     a, y1                   # y1 = a ^ (a >> (13-2)) ^ (a >> (22
+	ror     $6, y0                  # y0 = S1 = (e>>6) & (e>>11) ^ (e>>2
+	xor     g, y2                   # y2 = CH = ((f^g)&e)^g
+	pxor    XTMP3, XTMP2            #
+	ror     $2, y1                  # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>2
+	add     y0, y2                  # y2 = S1 + CH
+	add     (3*4 + _XFER)(%rsp), y2 # y2 = k + w + S1 + CH
+	pxor    XTMP2, X0               # X0 = s1 {xDxC}
+	mov     a, y0                   # y0 = a
+	add     y2, h                   # h = h + S1 + CH + k + w
+	mov     a, y2                   # y2 = a
+	pshufb  SHUF_DC00, X0           # X0 = s1 {DC00}
+	or      c, y0                   # y0 = a|c
+	add     h, d                    # d = d + h + S1 + CH + k + w
+	and     c, y2                   # y2 = a&c
+	paddd   XTMP0, X0               # X0 = {W[3], W[2], W[1], W[0]}
+	and     b, y0                   # y0 = (a|c)&b
+	add     y1, h                   # h = h + S1 + CH + k + w + S0
+	or      y2, y0                  # y0 = MAJ = (a|c)&b)|(a&c)
+	add     y0, h                   # h = h + S1 + CH + k + w + S0 + MAJ
+
+	ROTATE_ARGS
+	rotate_Xs
+.endm
+
+## input is [rsp + _XFER + %1 * 4]
+.macro DO_ROUND round
+	mov     e, y0                 # y0 = e
+	ror     $(25-11), y0          # y0 = e >> (25-11)
+	mov     a, y1                 # y1 = a
+	xor     e, y0                 # y0 = e ^ (e >> (25-11))
+	ror     $(22-13), y1          # y1 = a >> (22-13)
+	mov     f, y2                 # y2 = f
+	xor     a, y1                 # y1 = a ^ (a >> (22-13)
+	ror     $(11-6), y0           # y0 = (e >> (11-6)) ^ (e >> (25-6))
+	xor     g, y2                 # y2 = f^g
+	xor     e, y0                 # y0 = e ^ (e >> (11-6)) ^ (e >> (25-6))
+	ror     $(13-2), y1           # y1 = (a >> (13-2)) ^ (a >> (22-2))
+	and     e, y2                 # y2 = (f^g)&e
+	xor     a, y1                 # y1 = a ^ (a >> (13-2)) ^ (a >> (22-2))
+	ror     $6, y0                # y0 = S1 = (e>>6) & (e>>11) ^ (e>>25)
+	xor     g, y2                 # y2 = CH = ((f^g)&e)^g
+	add     y0, y2                # y2 = S1 + CH
+	ror     $2, y1                # y1 = S0 = (a>>2) ^ (a>>13) ^ (a>>22)
+	offset = \round * 4 + _XFER
+	add     offset(%rsp), y2      # y2 = k + w + S1 + CH
+	mov     a, y0                 # y0 = a
+	add     y2, h                 # h = h + S1 + CH + k + w
+	mov     a, y2                 # y2 = a
+	or      c, y0                 # y0 = a|c
+	add     h, d                  # d = d + h + S1 + CH + k + w
+	and     c, y2                 # y2 = a&c
+	and     b, y0                 # y0 = (a|c)&b
+	add     y1, h                 # h = h + S1 + CH + k + w + S0
+	or      y2, y0		      # y0 = MAJ = (a|c)&b)|(a&c)
+	add     y0, h		      # h = h + S1 + CH + k + w + S0 + MAJ
+	ROTATE_ARGS
+.endm
+
+########################################################################
+## void sha256_transform_ssse3(void *input_data, UINT32 digest[8], UINT64 num_blks)
+## arg 1 : pointer to input data
+## arg 2 : pointer to digest
+## arg 3 : Num blocks
+########################################################################
+.text
+.global sha256_transform_ssse3
+.align 32
+sha256_transform_ssse3:
+	pushq   %rbx
+	pushq   %rbp
+	pushq   %r13
+	pushq   %r14
+	pushq   %r15
+	pushq   %r12
+
+	mov	%rsp, %r12
+	subq    $STACK_SIZE, %rsp
+	and	$~15, %rsp
+
+	shl     $6, NUM_BLKS		 # convert to bytes
+	jz      done_hash
+	add     INP, NUM_BLKS
+	mov     NUM_BLKS, _INP_END(%rsp) # pointer to end of data
+
+	## load initial digest
+	mov     4*0(CTX), a
+	mov     4*1(CTX), b
+	mov     4*2(CTX), c
+	mov     4*3(CTX), d
+	mov     4*4(CTX), e
+	mov     4*5(CTX), f
+	mov     4*6(CTX), g
+	mov     4*7(CTX), h
+
+	movdqa  PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
+	movdqa  _SHUF_00BA(%rip), SHUF_00BA
+	movdqa  _SHUF_DC00(%rip), SHUF_DC00
+
+loop0:
+	lea     K256(%rip), TBL
+
+	## byte swap first 16 dwords
+	COPY_XMM_AND_BSWAP      X0, 0*16(INP), BYTE_FLIP_MASK
+	COPY_XMM_AND_BSWAP      X1, 1*16(INP), BYTE_FLIP_MASK
+	COPY_XMM_AND_BSWAP      X2, 2*16(INP), BYTE_FLIP_MASK
+	COPY_XMM_AND_BSWAP      X3, 3*16(INP), BYTE_FLIP_MASK
+
+	mov     INP, _INP(%rsp)
+
+	## schedule 48 input dwords, by doing 3 rounds of 16 each
+	mov     $3, SRND
+.align 16
+loop1:
+	movdqa  (TBL), XFER
+	paddd   X0, XFER
+	movdqa  XFER, _XFER(%rsp)
+	FOUR_ROUNDS_AND_SCHED
+
+	movdqa  1*16(TBL), XFER
+	paddd   X0, XFER
+	movdqa  XFER, _XFER(%rsp)
+	FOUR_ROUNDS_AND_SCHED
+
+	movdqa  2*16(TBL), XFER
+	paddd   X0, XFER
+	movdqa  XFER, _XFER(%rsp)
+	FOUR_ROUNDS_AND_SCHED
+
+	movdqa  3*16(TBL), XFER
+	paddd   X0, XFER
+	movdqa  XFER, _XFER(%rsp)
+	add     $4*16, TBL
+	FOUR_ROUNDS_AND_SCHED
+
+	sub     $1, SRND
+	jne     loop1
+
+	mov     $2, SRND
+loop2:
+	paddd   (TBL), X0
+	movdqa  X0, _XFER(%rsp)
+	DO_ROUND        0
+	DO_ROUND        1
+	DO_ROUND        2
+	DO_ROUND        3
+	paddd   1*16(TBL), X1
+	movdqa  X1, _XFER(%rsp)
+	add     $2*16, TBL
+	DO_ROUND        0
+	DO_ROUND        1
+	DO_ROUND        2
+	DO_ROUND        3
+
+	movdqa  X2, X0
+	movdqa  X3, X1
+
+	sub     $1, SRND
+	jne     loop2
+
+	addm    (4*0)(CTX),a
+	addm    (4*1)(CTX),b
+	addm    (4*2)(CTX),c
+	addm    (4*3)(CTX),d
+	addm    (4*4)(CTX),e
+	addm    (4*5)(CTX),f
+	addm    (4*6)(CTX),g
+	addm    (4*7)(CTX),h
+
+	mov     _INP(%rsp), INP
+	add     $64, INP
+	cmp     _INP_END(%rsp), INP
+	jne     loop0
+
+done_hash:
+
+	mov	%r12, %rsp
+
+	popq    %r12
+	popq    %r15
+	popq    %r14
+	popq    %r13
+	popq    %rbp
+	popq    %rbx
+
+	ret
+
+.data
+.align 64
+K256:
+        .long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5
+        .long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5
+        .long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3
+        .long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174
+        .long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc
+        .long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da
+        .long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7
+        .long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967
+        .long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13
+        .long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85
+        .long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3
+        .long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070
+        .long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5
+        .long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3
+        .long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208
+        .long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2
+
+PSHUFFLE_BYTE_FLIP_MASK:
+	.octa 0x0c0d0e0f08090a0b0405060700010203
+
+# shuffle xBxA -> 00BA
+_SHUF_00BA:
+	.octa 0xFFFFFFFFFFFFFFFF0b0a090803020100
+
+# shuffle xDxC -> DC00
+_SHUF_DC00:
+	.octa 0x0b0a090803020100FFFFFFFFFFFFFFFF
-- 
1.7.11.7



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