Hi Guys I am currently developing a multiplayer game for my assignment now I have problem since I am not a good C programmer and I am trying to develop a game which has to be multiplayer and each player should be able to access a map and move around on it and be able to see the other players moving as well. But how would I make them connect to the server since it will be remote and I can't make use of sockets (these are the requirments).Also how can I make the movements of each player atomic since I don't want the system to interupt one of the player and when it allocates the CPU back to it the other players have already been moved when the first player had to move before them. Thanks for any ideas since I want to do my proper design then implement. Thanks -- View this message in context: http://old.nabble.com/Multiplayer-game-tp27707442p27707442.html Sent from the linux-c-programming mailing list archive at Nabble.com. -- To unsubscribe from this list: send the line "unsubscribe linux-c-programming" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html