Hello.
Definition of the problem :
* I have a class representing a time object with a property
startingPoint accessed by the member function startingPoint().
* I do not want to calculate the value of the property for each class
instance at the time of creation of the instance, since that calculation
is computationally intensive.
* Only if someone asks for the value I want to calculate it.
* Once calculated, I want to store it to be returned directly from
storage if it is asked for again.
* Different instances of the class of course have different
startingPoint values. So it will require that there is a separate store
variable for the startingPoint property of each instance.
I first thought I could use a static variable inside the function
startingPoint() which would act as the store. But the compiler outputs
only one block of machine code for the function, which means there is
actually only one static store created. This means that there are no
separate stores for each class instance.
Of course the workaround is obvious -- declare a private variable
directly as a member of the class instead of a static variable in the
member function.
What I really want to ask is, aren't the two meanings of the keyword
static mixed up here?
When a class has a static member, it means that that member belongs to
the whole class. Different instances of a class can use this to pass
information amongst themselves, for example.
But here there is a variable which is a static "member" of a non-static
member function of a class, and it is also acting as a classwide object.
To my mind, there are three meanings to the keyword static:
1. local visibility (vars and funcs)
2. classwide commonness (vars and funcs)
3. sticky nature (vars only) to hold values between function calls
Here the second and third meanings are mixed up -- that makes the static
keyword quite ambiguous, don't you think?
Your comments invited.
Shriramana Sharma.
# include <iostream>
using namespace std ;
class Number
{
public :
Number ( int i ) : i_ ( i ) {}
int value ( void ) { return i_ ; }
int previous ( void ) ;
private :
int i_ ;
} ;
int Number :: previous ( void )
{
static int previousValue ;
static bool calculated = false ;
if ( not calculated )
{
cout << "Not calculated.\nCalculating...\n" ;
previousValue = i_ - 1 ;
calculated = true ;
cout << "Returning calculated value.\n" ;
return previousValue ;
}
// else
cout << "Already calculated.\nNot calculating again.\n" ;
cout << "Returning previously calculated value.\n" ;
return previousValue ;
}
int main ( void )
{
Number a ( 100 ) ;
cout << "a :\n" ;
cout << a . value () ;
cout << "\na.previous :\n" ;
cout << a . previous () ;
cout << "\nAgain a.previous :\n" ;
cout << a . previous () ;
Number b ( 200 ) ;
cout << "\nb :\n" ;
cout << b . value () ;
cout << "\nb.previous :\n" ;
cout << b . previous () ;
cout << "\nAgain b.previous :\n" ;
cout << b . previous () ;
cout << "\n" ;
}