Re: [PATCH BlueZ] mesh: Clear node's agent pointer after agent removal

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Applied high priority patch.

On Wed, 2021-02-10 at 18:55 -0800, Inga Stotland wrote:
> When a node is created/provisioned/imported, the new node's agent
> is removed. The corresponding pointer in the node structure needs
> to be set to NULL to avoid pointing to freed memory.
> ---
>  mesh/node.c | 1 +
>  1 file changed, 1 insertion(+)
> 
> diff --git a/mesh/node.c b/mesh/node.c
> index 4bc11309b..e81aa82fe 100644
> --- a/mesh/node.c
> +++ b/mesh/node.c
> @@ -2321,6 +2321,7 @@ void node_finalize_new_node(struct mesh_node *node, struct mesh_io *io)
>  
>  	free_node_dbus_resources(node);
>  	mesh_agent_remove(node->agent);
> +	node->agent = NULL;
>  
>  	node->busy = false;
>  




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