Re: [PATCH BlueZ v2] mesh: Ignore beacons with IVU if IV already updated

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Applied, Thanks
On Wed, 2020-04-08 at 10:15 -0700, Brian Gix wrote:
> From: Rafał Gajda <rafal.gajda@xxxxxxxxxxx>
> 
> When daemon receives beacon with IV=n+1, IVU=False it will
> start sending messages with new IV and set sequence to 0.
> However if daemon receives another beacon with IV=n+1, IVU=True it
> will go back to sending messages with old IV=n (IVU set to True).
> Because sequence number has been reset those messages will be dropped
> by replay protection and node will lose communication.
> 
> Once IV is updated daemon should not go back to using the old value.
> 
> This patch adds beacon rejection if IV has already been updated.
> ---
>  mesh/net.c | 8 ++++++++
>  1 file changed, 8 insertions(+)
> 
> diff --git a/mesh/net.c b/mesh/net.c
> index 9a56d2ee8..bfb9c4435 100644
> --- a/mesh/net.c
> +++ b/mesh/net.c
> @@ -2696,6 +2696,10 @@ static void update_iv_ivu_state(struct mesh_net *net, uint32_t iv_index,
>  	/* If first beacon seen, accept without judgement */
>  	if (net->iv_upd_state == IV_UPD_INIT) {
>  		if (ivu) {
> +			/* Ignore beacons with IVU if IV already updated */
> +			if (iv_index == net->iv_index && !net->iv_update)
> +				return;
> +
>  			/* Other devices will be accepting old or new iv_index,
>  			 * but we don't know how far through update they are.
>  			 * Starting permissive state will allow us maximum
> @@ -2717,6 +2721,10 @@ static void update_iv_ivu_state(struct mesh_net *net, uint32_t iv_index,
>  			return;
>  		}
>  
> +		/* Ignore beacons with IVU if IV already updated */
> +		if (iv_index == net->iv_index)
> +			return;
> +
>  		if (!net->iv_update) {
>  			l_info("iv_upd_state = IV_UPD_UPDATING");
>  			net->iv_upd_state = IV_UPD_UPDATING;




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