Re: [PATCH BlueZ] mesh: Add check for valid netkey index

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On Thu, 2020-04-02 at 21:30 +0530, Anupam Roy wrote:
> Hi Brian,
> 
> > You are correct in finding this bug...  It was found in paralell by Przemysław Fierek, and should be fixed
> > as
> > of this commit:
> > 
> >   commit 84a9b6ce4b66a2ba21cce8e4b0c3c6e097a5493a
> >   Author: Przemysław Fierek <przemyslaw.fierek@xxxxxxxxxxx>
> >   Date:   Tue Mar 31 14:09:08 2020 +0200
> > 
> >       mesh: Add net key index to sar structure
> >       
> >       This patch adds net key index to struct mesh_sar. This fixes problem with
> >       using invalid network key to encrypt application messages.
> > 
> > 
> > If you check out the current tip, hopefully it will solve the problem you found where the incorrect
> > (primary
> > subnet) key was used instead of the requested net key.
> > 
> Okay, got it, thanks.
> Since we plan to use the net key index, will the below sanity check stand valid(in case of app_idx ==
> APP_IDX_DEV_REMOTE)?
> As it may save some un-necesary processing of the message payload in case net key index is *Not* valid or
> *subnet* is deleted by Config Client. Please share your opinion. Thanks

If the App uses DevKeySend() with remote == true, but the node does not have the device key for that remote
node in it's keyring, the method will silently fail, and no message will be sent Over-the-Air.

If the App wants to *respond* to an incoming command received with the local nodes device key, it should
respond using DevKeySend() with remote==false, and net_index == the net_index from the cooresponding
DevKeyMessageReceived().






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