During overcommit, mesh_config_save is called in asynchronous mode to avoid blocking Send() calls. This means that update of cfg->write_time is scheduled via l_idle_oneshot, so if the next Send() gets scheduled first, the code may see elapsed time of zero. If this happens, then the overcommit logic was already executed and the overcommit is pending, so we can just return. --- mesh/mesh-config-json.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/mesh/mesh-config-json.c b/mesh/mesh-config-json.c index ad2d4d0f8..21f2cfc37 100644 --- a/mesh/mesh-config-json.c +++ b/mesh/mesh-config-json.c @@ -2014,6 +2014,12 @@ bool mesh_config_write_seq_number(struct mesh_config *cfg, uint32_t seq, timersub(&now, &cfg->write_time, &elapsed); elapsed_ms = elapsed.tv_sec * 1000 + elapsed.tv_usec / 1000; + /* If time since last write is zero, this means that + * idle_save_config is already pending, so we don't need to do + * anything. */ + if (!elapsed_ms) + return true; + cached = seq + (seq - cfg->write_seq) * 1000 * MIN_SEQ_CACHE_TIME / elapsed_ms; -- 2.20.1