When a netkey is deleted all the appkeys bound to this key has to be deleted as well. This fixes app_key queue manipulation to avoid issues caused by modifying the queue while iterating over it: instead of iteration over all the entries, find a first bound key, delete it, find next... and so on, until there are no bound keys left in the app_keys queue. --- mesh/appkey.c | 26 +++++++++++++++++++++----- 1 file changed, 21 insertions(+), 5 deletions(-) diff --git a/mesh/appkey.c b/mesh/appkey.c index 3a1fd8a54..0eb268782 100644 --- a/mesh/appkey.c +++ b/mesh/appkey.c @@ -58,6 +58,14 @@ static bool match_key_index(const void *a, const void *b) return key->app_idx == idx; } +static bool match_bound_key(const void *a, const void *b) +{ + const struct mesh_app_key *key = a; + uint16_t idx = L_PTR_TO_UINT(b); + + return key->net_idx == idx; +} + static bool match_replay_cache(const void *a, const void *b) { const struct mesh_msg *msg = a; @@ -434,19 +442,27 @@ int appkey_key_delete(struct mesh_net *net, uint16_t net_idx, void appkey_delete_bound_keys(struct mesh_net *net, uint16_t net_idx) { - const struct l_queue_entry *entry; struct l_queue *app_keys; + struct mesh_node *node; + struct mesh_app_key *key; app_keys = mesh_net_get_app_keys(net); if (!app_keys) return; - entry = l_queue_get_entries(app_keys); + node = mesh_net_node_get(net); - for (; entry; entry = entry->next) { - struct mesh_app_key *key = entry->data; + key = l_queue_remove_if(app_keys, match_bound_key, + L_UINT_TO_PTR(net_idx)); + + while (key) { + node_app_key_delete(node, net_idx, key->app_idx); + mesh_config_app_key_del(node_config_get(node), net_idx, + key->app_idx); + appkey_key_free(key); - appkey_key_delete(net, net_idx, key->app_idx); + key = l_queue_remove_if(app_keys, match_bound_key, + L_UINT_TO_PTR(net_idx)); } } -- 2.21.1