Re: [PATCH BlueZ] mesh: Fix node reset

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On Wed, 2020-01-08 at 00:05 +0100, Michał Lowas-Rzechonek wrote:
> Instead of stopping the daemon, just remove the node.
> 
> ---
>  mesh/cfgmod-server.c | 12 +++++++++---
>  1 file changed, 9 insertions(+), 3 deletions(-)
> 
> diff --git a/mesh/cfgmod-server.c b/mesh/cfgmod-server.c
> index 8acde95b9..bb43f01a0 100644
> --- a/mesh/cfgmod-server.c
> +++ b/mesh/cfgmod-server.c
> @@ -740,9 +740,11 @@ static int hb_subscription_set(struct mesh_net *net, uint16_t src,
>  
>  static void node_reset(struct l_timeout *timeout, void *user_data)
>  {
> +	struct mesh_node *node = user_data;
> +
>  	l_debug("Node Reset");
>  	l_timeout_remove(timeout);
> -	l_main_quit();
> +	node_remove(node);
>  }
>  
>  static bool cfg_srv_pkt(uint16_t src, uint32_t dst, uint16_t unicast,
> @@ -1265,7 +1267,11 @@ static bool cfg_srv_pkt(uint16_t src, uint32_t dst, uint16_t unicast,
>  
>  	case OP_NODE_RESET:
>  		n = mesh_model_opcode_set(OP_NODE_RESET_STATUS, msg);
> -		l_timeout_create(1, node_reset, net, NULL);
> +		/*
> +		 * delay node removal to give it a chance to send back the
> +		 * status
> +		 */
> +		l_timeout_create(1, node_reset, node, NULL);
>  		break;
>  	}
>  




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