[Patch v2] Bluetooth: remove SCO fragments on connection close

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SCO packet reassembler may have a fragment of SCO packet, from
previous connection, cached and not removed when SCO connection
is ended. Packets from new SCO connection are then going to be
attached to that fragment, creating an invalid SCO packets.

Controllers like Intel's WilkinsPeak are always fragmenting
SCO packet into 3 parts (#1, #2, #3). Packet #1 contains
SCO header and audio data, others just audio data. if there is
a fragment cached from previous connection, i.e. #1, first
SCO packet from new connection is going to be attached to it
creating packet consisting of fragments #1-#1-#2. This will
be forwarded to upper layers. After that, fragment #3 is going
to be used as a starting point for another SCO packet.
It does not contain a SCO header, but the code expects it,
casts a SCO header structure on it, and reads whatever audio
data happens to be there as SCO packet length and handle.
>From that point on, we are assembling random data into SCO
packets. Usually it recovers quickly as initial audio data
usually contains mostly zeros (muted stream), but setups
of over 4 seconds were observed.
Issue manifests itself by printing on the console:
Bluetooth: hci0 SCO packet for unknown connection handle 48
Bluetooth: hci0 SCO packet for unknown connection handle 2560
Bluetooth: hci0 SCO packet for unknown connection handle 12288
It may also show random handles if audio data was non-zeroed.
Hcidump shows SCO packets with random length and handles.

Few messages with handle 0 at connection creation are OK
for some controllers (like WilkinsPeak), as there are SCO packets
with zeroed handle at the beginning (possible controller bug).
Few of such messages at connection end, with a handle looking
sane (around 256, 512, 768 ...) is also OK, as these are last
SCO packets that were assembled and sent up, before connection
was broken, but were not handled in time.

Also, WilkinsPeak has an issue that sometimes, at SCO connection
creation it does not send third fragment of first SCO packet
(#1-#2-#1-#2-#3...). This is not fixed in this patch but manifests
itself as this issue.

Signed-off-by: Kuba Pawlak <kubax.t.pawlak@xxxxxxxxx>
---
 drivers/bluetooth/btusb.c | 22 ++++++++++++++++++++++
 1 file changed, 22 insertions(+)

diff --git a/drivers/bluetooth/btusb.c b/drivers/bluetooth/btusb.c
index 9521b7bcc22d61b7690a928bc09500c883fe5495..3ba0397525069f12042f15170d0e96c5dedeaee7 100644
--- a/drivers/bluetooth/btusb.c
+++ b/drivers/bluetooth/btusb.c
@@ -1203,6 +1203,16 @@ static void btusb_notify(struct hci_dev *hdev, unsigned int evt)
 	}
 }
 
+static void btusb_remove_sco_frag(struct hci_dev *hdev)
+{
+	struct btusb_data *data = hci_get_drvdata(hdev);
+
+	spin_lock(&data->rxlock);
+	kfree_skb(data->sco_skb);
+	data->sco_skb = NULL;
+	spin_unlock(&data->rxlock);
+}
+
 static inline int __set_isoc_interface(struct hci_dev *hdev, int altsetting)
 {
 	struct btusb_data *data = hci_get_drvdata(hdev);
@@ -1277,6 +1287,18 @@ static void btusb_work(struct work_struct *work)
 			clear_bit(BTUSB_ISOC_RUNNING, &data->flags);
 			usb_kill_anchored_urbs(&data->isoc_anchor);
 
+			/*
+			 * When SCO connection is ended, a packet fragment
+			 * may be left in reassembler. It would then be attached
+			 * to SCO fragments of next SCO connection. Stream
+			 * reassembly code will then read audio data as SCO packet
+			 * headers creating wrongly reassembled SCO stream with
+			 * packets of random length and handles.
+			 * Clear all outstanding fragments when SCO connection
+			 * is dropped.
+			 */
+			btusb_remove_sco_frag(hdev);
+
 			if (__set_isoc_interface(hdev, new_alts) < 0)
 				return;
 		}
-- 
1.9.3

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