Re: [PATCH 1/2] android/gatt: Keep client notify functions names consistent

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Hi Grzegorz,

On Monday 24 of March 2014 15:27:23 Grzegorz Kolodziejczyk wrote:
> We should use consistent names for client notify functions.
> ---
>  android/gatt.c | 10 +++++-----
>  1 file changed, 5 insertions(+), 5 deletions(-)
> 
> diff --git a/android/gatt.c b/android/gatt.c
> index 2189e8e..302a9b9 100644
> --- a/android/gatt.c
> +++ b/android/gatt.c
> @@ -292,7 +292,7 @@ static void connection_cleanup(struct gatt_device
> *device) }
>  }
> 
> -static void send_disconnect_notify(int32_t id, struct gatt_device *dev,
> +static void send_client_disconnect_notify(int32_t id, struct gatt_device
> *dev, uint8_t status)
>  {
>  	struct hal_ev_gatt_client_disconnect ev;
> @@ -306,12 +306,12 @@ static void send_disconnect_notify(int32_t id, struct
> gatt_device *dev, HAL_EV_GATT_CLIENT_DISCONNECT, sizeof(ev), &ev);
>  }
> 
> -static void disconnect_notify(void *data, void *user_data)
> +static void client_disconnect_notify(void *data, void *user_data)
>  {
>  	struct gatt_device *dev = user_data;
>  	int32_t id = PTR_TO_INT(data);
> 
> -	send_disconnect_notify(id, dev, HAL_STATUS_SUCCESS);
> +	send_client_disconnect_notify(id, dev, HAL_STATUS_SUCCESS);
>  }
> 
>  static bool is_device_wating_for_connect(const bdaddr_t *addr,
> @@ -402,7 +402,7 @@ static gboolean disconnected_cb(GIOChannel *io,
> GIOCondition cond, done:
>  	connection_cleanup(dev);
> 
> -	queue_foreach(dev->clients, disconnect_notify, dev);
> +	queue_foreach(dev->clients, client_disconnect_notify, dev);
>  	destroy_device(dev);
> 
>  	return FALSE;
> @@ -802,7 +802,7 @@ reply:
>  	 * If this is last client, this is still OK to do because on connect
>  	 * request we do le scan and wait until remote device start
>  	 * advertisement */
> -	send_disconnect_notify(cmd->client_if, dev, HAL_STATUS_SUCCESS);
> +	send_client_disconnect_notify(cmd->client_if, dev, HAL_STATUS_SUCCESS);
> 
>  	/* If there is more clients just return */
>  	if (!queue_isempty(dev->clients))

Patch 1 is now applied, thanks.

Patch 2 needs fixing as discussed offline.

-- 
BR
Szymon Janc
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