The transport.send command sends a number num of packets at intervals of transport latency. Num is defined as qos.ucast.out.latency * 1000 / qos.ucast.out.interval. Since this latency could be smaller than the SDU interval, the resulting num could be 0, causing the file transfer to stop after the first packet. In this case num will be set to 1 so that at least 1 packet is always sent. It the transport send timer is set to a value smaller than that of SDU interval, the available buffers for ISO Data will eventually become full. Thus, if a packet can't be sent due to resource temporarily being unavailable decrease the fd offset so that next time the same packet will be sent. This patch is a temporary fix until the appropriate solution that uses number of completed packets to control the flow of ISO Data packets is implemented. Since both Unicast and Broadcast scenarios use the same transport functions differentiate between the 2 cases when accessing the qos structures to get the transport latency. Vlad Pruteanu (1): client/player: Fix transport.send command's transfer of packets client/player.c | 55 +++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 49 insertions(+), 6 deletions(-) -- 2.40.1