Re: [PATCH BlueZ v1 2/2] a2dp: Reject connection when the channel limit is exceeded

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Hi,

On Mon, Jan 29, 2024 at 3:42 PM Victor Pushkarev
<VAnPushkarev@xxxxxxxxxxxxxxxxx> wrote:
>
> Reject incoming connection when the configured limit
> for A2DP channels is exceeded.
>
> Signed-off-by: Victor Pushkarev <VAnPushkarev@xxxxxxxxxxxxxxxxx>
> ---
>  profiles/audio/a2dp.c | 8 ++++++++
>  1 file changed, 8 insertions(+)
>
> diff --git a/profiles/audio/a2dp.c b/profiles/audio/a2dp.c
> index b43161a13..117b27db3 100644
> --- a/profiles/audio/a2dp.c
> +++ b/profiles/audio/a2dp.c
> @@ -2549,6 +2549,14 @@ static void confirm_cb(GIOChannel *io, gpointer data)
>         if (!chan)
>                 goto drop;
>
> +       if (btd_opts.a2dp.channels &&
> +                               queue_length(server->channels) > btd_opts.a2dp.channels) {
> +               device_request_disconnect(device, NULL);
> +               DBG("Reject current connection, A2DP channel limit exceeded: %d",
> +                                               btd_opts.a2dp.channels);
> +               goto drop;
> +       }

NAK, this is the wrong layer to do this, it is up to the MediaEndpoint
implementation to tell how many streams it can handle.

>         chan->auth_id = btd_request_authorization(&src, &dst,
>                                                         ADVANCED_AUDIO_UUID,
>                                                         auth_cb, chan);
> --
> 2.39.3 (Apple Git-145)
>
>


-- 
Luiz Augusto von Dentz





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