Hi, On Mon, Jan 29, 2024 at 3:42 PM Victor Pushkarev <VAnPushkarev@xxxxxxxxxxxxxxxxx> wrote: > > Reject incoming connection when the configured limit > for A2DP channels is exceeded. > > Signed-off-by: Victor Pushkarev <VAnPushkarev@xxxxxxxxxxxxxxxxx> > --- > profiles/audio/a2dp.c | 8 ++++++++ > 1 file changed, 8 insertions(+) > > diff --git a/profiles/audio/a2dp.c b/profiles/audio/a2dp.c > index b43161a13..117b27db3 100644 > --- a/profiles/audio/a2dp.c > +++ b/profiles/audio/a2dp.c > @@ -2549,6 +2549,14 @@ static void confirm_cb(GIOChannel *io, gpointer data) > if (!chan) > goto drop; > > + if (btd_opts.a2dp.channels && > + queue_length(server->channels) > btd_opts.a2dp.channels) { > + device_request_disconnect(device, NULL); > + DBG("Reject current connection, A2DP channel limit exceeded: %d", > + btd_opts.a2dp.channels); > + goto drop; > + } NAK, this is the wrong layer to do this, it is up to the MediaEndpoint implementation to tell how many streams it can handle. > chan->auth_id = btd_request_authorization(&src, &dst, > ADVANCED_AUDIO_UUID, > auth_cb, chan); > -- > 2.39.3 (Apple Git-145) > > -- Luiz Augusto von Dentz