Re: [PATCH] Fix add disconnect watch in connecting state

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On Thu, Nov 4, 2010 at 8:16 PM, Johan Hedberg <johan.hedberg@xxxxxxxxx> wrote:
> This doesn't seem quite right to me. Aren't you now adding a disconnect
> callback twice: once for CONNECTING and a second time for CONNECTED? It
> seems like you should only add it when new_state == CONNECTING, right?
>

Yes, that seems right, attaching updated patch.

/Daniel
From e42ce63878f368893e5e119d27a5477dd430f9ae Mon Sep 17 00:00:00 2001
From: Daniel Orstadius <daniel.orstadius@xxxxxxxxx>
Date: Fri, 5 Nov 2010 10:49:41 +0200
Subject: [PATCH] Fix add disconnect watch in connecting state

If disconnect_cb is not added until the connected state, the
callback will not be triggered if Device.Disconnected is called
while the audio profiles are still connecting.
---
 audio/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/audio/device.c b/audio/device.c
index 9554c7b..eff8231 100644
--- a/audio/device.c
+++ b/audio/device.c
@@ -231,7 +231,7 @@ static void device_set_state(struct audio_device *dev, audio_state_t new_state)
 							priv->dc_id);
 			priv->dc_id = 0;
 		}
-	} else if (new_state == AUDIO_STATE_CONNECTED)
+	} else if (new_state == AUDIO_STATE_CONNECTING)
 		priv->dc_id = device_add_disconnect_watch(dev->btd_dev,
 						disconnect_cb, dev, NULL);
 
-- 
1.6.0.4


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