I'll post a patch for these based on Jiri's for-next tree this evening. Dmitry Torokhov writes: > Hi Michael, > > On Tue, Feb 09, 2010 at 08:13:08AM -0500, Michael Poole wrote: >> + >> +static bool emulate_3button = 1; > > If it is a bool then values should be true/false. Thanks. >> +module_param(emulate_3button, bool, 0644); >> +MODULE_PARM_DESC(emulate_3button, "Emulate a middle button"); >> + >> +static int middle_button_start = -350; >> +static int middle_button_stop = +350; >> + >> +static bool emulate_scroll_wheel = 1; >> +module_param(emulate_scroll_wheel, bool, 0644); >> +MODULE_PARM_DESC(emulate_scroll_wheel, "Emulate a scroll wheel"); >> + >> +static bool report_touches = 1; >> +module_param(report_touches, bool, 0644); >> +MODULE_PARM_DESC(report_touches, "Emit touch records (otherwise, only use them for emulation)"); >> + >> +static bool report_undeciphered = 0; > > No need to initialize statics to 0/false. Okay, I'll remote that. [snip] >> + int last_state = test_bit(BTN_LEFT, msc->input->key) << 0 | >> + test_bit(BTN_RIGHT, msc->input->key) << 1 | >> + test_bit(BTN_MIDDLE, msc->input->key) << 2; > > Indented with spaces, we prefer tabs. Whoops -- one of my machines must be misconfigured. I'll fix that. [snip] >> + if (report_undeciphered) { >> + input_event(input, EV_MSC, MSC_RAW, tdata[7]); >> + } > > No need for braces for single statement. Okay. [snip] >> + if (emulate_scroll_wheel) >> + set_bit(REL_WHEEL, input->relbit); > > I'd use __set_bit() instead, no need to lock the bus. Okay. I wasn't aware of that semantic difference. >> + >> + if (report_touches) { >> + set_bit(EV_ABS, input->evbit); >> + >> + set_bit(ABS_MT_TRACKING_ID, input->absbit); >> + input->absmin[ABS_MT_TRACKING_ID] = 0; >> + input->absmax[ABS_MT_TRACKING_ID] = 15; >> + input->absfuzz[ABS_MT_TRACKING_ID] = 0; > > input_set_abs_params() is a bit more compact. Thanks -- more idiomatic is always handy. [snip] >> + ret = hdev->hid_output_raw_report(hdev, feature_1, sizeof(feature_1), >> + HID_FEATURE_REPORT); > > This will cause transmission of on-stack data through USB which it does > not like. Current Magic Mouse devices are Bluetooth-only. Is this an issue for that stack as well? (hid-sony.c and hid-wacom.c also use hid_output_raw_report() with on-stack buffers for Bluetooth devices -- if they need it too, I can write a patch for those. I have a PS3 controller that I can test with, but don't have a Wacom tablet.) Would making those buffers static put them in an appropriate section, or does the memory need to be allocated from a heap? >> + if (ret != sizeof(feature_1)) { >> + dev_err(&hdev->dev, "unable to request touch data (1:%d)\n", >> + ret); >> + goto err_free; >> + } >> + ret = hdev->hid_output_raw_report(hdev, feature_2, >> + sizeof(feature_2), HID_FEATURE_REPORT); > > Same here. > >> + if (ret != sizeof(feature_2)) { >> + dev_err(&hdev->dev, "unable to request touch data (2:%d)\n", >> + ret); >> + goto err_free; >> + } >> + >> + input = input_allocate_device(); >> + if (!input) { >> + dev_err(&hdev->dev, "can't alloc input device\n"); >> + ret = -ENOMEM; >> + goto err_free; >> + } >> + magicmouse_setup_input(input, hdev); >> + >> + ret = input_register_device(input); >> + if (ret) { >> + dev_err(&hdev->dev, "input device registration failed\n"); >> + goto err_both; >> + } >> + msc->input = input; >> + >> + return 0; >> + err_both: >> + input_free_device(input); >> + err_free: >> + kfree(msc); >> + return ret; > > hid_hw_stop() is missing in error path. Also see question about freeing > report below. Thanks, I'll add the hid_hw_stop(). >> +} >> + >> +static void magicmouse_remove(struct hid_device *hdev) >> +{ > > Do we need to unregister report (I am not that familiar with HID, who is > responsible for cleaning report lists?)? hid-core.c's hid_device_release() frees all the reports that registered with hid_register_report(). Michael Poole -- To unsubscribe from this list: send the line "unsubscribe linux-bluetooth" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html