__sbitmap_get_word() doesn't warp if it's starting from the beginning (i.e. initial hint is 0). Instead of stashing the original hint just set @wrap accordingly. Signed-off-by: Pavel Begunkov <asml.silence@xxxxxxxxx> --- lib/sbitmap.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/lib/sbitmap.c b/lib/sbitmap.c index c18b518a16ba..d693d9213ceb 100644 --- a/lib/sbitmap.c +++ b/lib/sbitmap.c @@ -97,9 +97,11 @@ EXPORT_SYMBOL_GPL(sbitmap_resize); static int __sbitmap_get_word(unsigned long *word, unsigned long depth, unsigned int hint, bool wrap) { - unsigned int orig_hint = hint; int nr; + /* don't wrap if starting from 0 */ + wrap = wrap && hint; + while (1) { nr = find_next_zero_bit(word, depth, hint); if (unlikely(nr >= depth)) { @@ -108,8 +110,8 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth, * offset to 0 in a failure case, so start from 0 to * exhaust the map. */ - if (orig_hint && hint && wrap) { - hint = orig_hint = 0; + if (hint && wrap) { + hint = 0; continue; } return -1; -- 2.24.0