Re: [PATCH v3 1/3] loop: Use worker per cgroup instead of kworker

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On Thu, Feb 20, 2020 at 11:51:51AM -0500, Dan Schatzberg wrote:
> Existing uses of loop device may have multiple cgroups reading/writing
> to the same device. Simply charging resources for I/O to the backing
> file could result in priority inversion where one cgroup gets
> synchronously blocked, holding up all other I/O to the loop device.
> 
> In order to avoid this priority inversion, we use a single workqueue
> where each work item is a "struct loop_worker" which contains a queue of
> struct loop_cmds to issue. The loop device maintains a tree mapping blk
> css_id -> loop_worker. This allows each cgroup to independently make
> forward progress issuing I/O to the backing file.
> 
> There is also a single queue for I/O associated with the rootcg which
> can be used in cases of extreme memory shortage where we cannot allocate
> a loop_worker.
> 
> The locking for the tree and queues is fairly heavy handed - we acquire
> the per-loop-device spinlock any time either is accessed. The existing
> implementation serializes all I/O through a single thread anyways, so I
> don't believe this is any worse.
> 
> Signed-off-by: Dan Schatzberg <schatzberg.dan@xxxxxxxxx>

FWIW, this looks good to me, please feel free to include:

Acked-by: Johannes Weiner <hannes@xxxxxxxxxxx>

I have only some minor style nitpicks (along with the other email I
sent earlier on this patch), that would be nice to get fixed:

> +static void loop_queue_work(struct loop_device *lo, struct loop_cmd *cmd)
> +{
> +	struct rb_node **node = &(lo->worker_tree.rb_node), *parent = NULL;
> +	struct loop_worker *cur_worker, *worker = NULL;
> +	struct work_struct *work;
> +	struct list_head *cmd_list;
> +
> +	spin_lock_irq(&lo->lo_lock);
> +
> +	if (!cmd->css)
> +		goto queue_work;
> +
> +	node = &(lo->worker_tree.rb_node);

-> and . are > &, the parentheses aren't necessary.

> +	while (*node) {
> +		parent = *node;
> +		cur_worker = container_of(*node, struct loop_worker, rb_node);
> +		if ((long)cur_worker->css == (long)cmd->css) {

The casts aren't necessary, but they made me doubt myself and look up
the types. I wouldn't add them just to be symmetrical with the other
arm of the branch.

> +			worker = cur_worker;
> +			break;
> +		} else if ((long)cur_worker->css < (long)cmd->css) {
> +			node = &((*node)->rb_left);
> +		} else {
> +			node = &((*node)->rb_right);

The outer parentheses aren't necessary.

> +		}
> +	}
> +	if (worker)
> +		goto queue_work;
> +
> +	worker = kzalloc(sizeof(struct loop_worker), 
> +			GFP_NOWAIT | __GFP_NOWARN);

This fits on an 80 character line.



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