On 8/28/18 5:33 PM, Kent Overstreet wrote: > I just came across bi_done and your patch that added it - > f9df1cd99e bio: add bvec_iter rewind API > > I invite you to think through what happens to a bio that gets split by something > further down the stack, and then rewound after completion: > > To create the first half of the split, you just truncate the iterator by setting > bio->bi_iter.bi_size to be the length you want. So if the original bio becomes > the first half of the split, we've lost the original value for bi_size. After > completion, bio_rewind_iter will rewind the bio to the start position the > original code expects, but the bio will _not_ have the same size as it did when > that code submitted it. > > So if bio_rewind_iter() is being used because we want to restore the bio to what > it was when we submitted it, this is bogus. > > To create the second half of the split, we just advance the bio's iterator up to > where we want the split to start. So this shouldn't prevent us from restoring > the bio to the state it was in when it was created by rewinding it. > > Except if you look at bio_split(), it sets bi_done to 0, and git blame reveals > an interesting commit message... > > block: reset bi_iter.bi_done after splitting bio > > After the bio has been updated to represent the remaining sectors, reset > bi_done so bio_rewind_iter() does not rewind further than it should. > > This resolves a bio_integrity_process() failure on reads where the > original request was split. > > *sigh* > > The original code was bogus, and so was the fix. If a bio is split _AFTER_ a > chunk of code in the stack sees it - and wants to restore it to the state it was > it when it saw it after it completes - then not touching bi_done gives us the > result we want. But if the bio was split _BEFORE_ that chunk of code sees it, > rewinding it without ever touching bi_done will rewind it to be _LARGER_ than > the bio that chunk of code saw. > > So what should bi_done be? There is no correct answer - fundamentally, bi_done > _cannot_ do what you're trying to do with it. Advancing or truncating an > iterator destroys information, and stacked layers can manipulate bio iterators > in arbitrary ways. > > The correct way, the ONLY way, to restore a bio's iterator to a previous state > after it's been submitted and other code has messed with it, is to save the > entire iterator state: before you submit the bio, you save a copy of > bio->bi_iter in your driver's private state, and then you restore it after > completion. > > I know you want to "save memory" and avoid the hassle of having to allocate > state for your layer of the stack, but fundamentally what you're trying to do > _does not work_. You have to save the iterator, you cannot play games and assume > you can restore it. > > Jens, can you please make sure I get CC'd on patches that touch bio/bvec > iterators in the future? This is not the first time I've seen people make this > mistake... Yeah, will do. -- Jens Axboe