On 12/9/24 7:55 PM, Yu Kuai wrote:
-/** - * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, - * limiting the depth used from each word. - * @sb: Bitmap to allocate from. - * @shallow_depth: The maximum number of bits to allocate from a single word. - * - * This rather specific operation allows for having multiple users with - * different allocation limits. E.g., there can be a high-priority class that - * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() - * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority - * class can only allocate half of the total bits in the bitmap, preventing it - * from starving out the high-priority class. - * - * Return: Non-negative allocated bit number if successful, -1 otherwise. - */ -int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth);
Please retain the above comment block by moving it into lib/sbitmap.c. Thanks, Bart.