On Fri, 2024-10-18 at 08:21 -0600, Jens Axboe wrote: > On 10/18/24 1:30 AM, Tero Kristo wrote: > > @@ -2700,11 +2701,62 @@ static void blk_mq_plug_issue_direct(struct > > blk_plug *plug) > > static void __blk_mq_flush_plug_list(struct request_queue *q, > > struct blk_plug *plug) > > { > > + struct request *req, *next; > > + struct blk_mq_hw_ctx *hctx; > > + int cpu; > > + > > if (blk_queue_quiesced(q)) > > return; > > + > > + rq_list_for_each_safe(&plug->mq_list, req, next) { > > + hctx = req->mq_hctx; > > + > > + if (next && next->mq_hctx == hctx) > > + continue; > > + > > + if (q->disk->cpu_lat_limit < 0) > > + continue; > > + > > + hctx->last_active = jiffies + msecs_to_jiffies(q- > > >disk->cpu_lat_timeout); > > + > > + if (!hctx->cpu_lat_limit_active) { > > + hctx->cpu_lat_limit_active = true; > > + for_each_cpu(cpu, hctx->cpumask) { > > + struct dev_pm_qos_request *qos; > > + > > + qos = per_cpu_ptr(hctx- > > >cpu_lat_qos, cpu); > > + dev_pm_qos_add_request(get_cpu_dev > > ice(cpu), qos, > > + > > DEV_PM_QOS_RESUME_LATENCY, > > + q->disk- > > >cpu_lat_limit); > > + } > > + schedule_delayed_work(&hctx- > > >cpu_latency_work, > > + msecs_to_jiffies(q- > > >disk->cpu_lat_timeout)); > > + } > > + } > > + > > This is, quite literally, and insane amount of cycles to add to the > hot > issue path. You're iterating each request in the list, and then each > CPU > in the mask of the hardware context for each request. Ok, I made some optimizations to the code, sending v3 shortly. In this, all the PM QoS handling and iteration of lists is moved to the workqueue, and happens in the background. The initial block requests (until the workqueue fires) may run with higher latency, but that is most likely an okay compromise. PS: Please bear with me, my knowledge of the block layer and/or NVMe is pretty limited. I am sorry if these patches make you frustrated, that is not my intention. -Tero > > This just won't fly, not at all. Like the previous feedback, please > figure out a way to make this cheaper. This means don't iterate a > bunch > of stuff. > > Outside of that, lots of styling issues here too, but none of that > really matters until the base mechanism is at least half way sane. >