Re: [PATCH v2] sbitmap: fix io hung due to race on sbitmap_word::cleared

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On 2024/6/4 11:25, Ming Lei wrote:
On Tue, Jun 4, 2024 at 11:12 AM Yang Yang <yang.yang@xxxxxxxx> wrote:

Configuration for sbq:
   depth=64, wake_batch=6, shift=6, map_nr=1

1. There are 64 requests in progress:
   map->word = 0xFFFFFFFFFFFFFFFF
2. After all the 64 requests complete, and no more requests come:
   map->word = 0xFFFFFFFFFFFFFFFF, map->cleared = 0xFFFFFFFFFFFFFFFF
3. Now two tasks try to allocate requests:
   T1:                                       T2:
   __blk_mq_get_tag                          .
   __sbitmap_queue_get                       .
   sbitmap_get                               .
   sbitmap_find_bit                          .
   sbitmap_find_bit_in_word                  .
   __sbitmap_get_word  -> nr=-1              __blk_mq_get_tag
   sbitmap_deferred_clear                    __sbitmap_queue_get
   /* map->cleared=0xFFFFFFFFFFFFFFFF */     sbitmap_find_bit
     if (!READ_ONCE(map->cleared))           sbitmap_find_bit_in_word
       return false;                         __sbitmap_get_word -> nr=-1
     mask = xchg(&map->cleared, 0)           sbitmap_deferred_clear
     atomic_long_andnot()                    /* map->cleared=0 */
                                               if (!(map->cleared))
                                                 return false;
                                      /*
                                       * map->cleared is cleared by T1
                                       * T2 fail to acquire the tag
                                       */

4. T2 is the sole tag waiter. When T1 puts the tag, T2 cannot be woken
up due to the wake_batch being set at 6. If no more requests come, T1
will wait here indefinitely.

To fix this issue, simply revert commit 661d4f55a794 ("sbitmap:
remove swap_lock"), which causes this issue.

I'd suggest to add the following words in commit log:

Check on ->cleared and update on both ->cleared and ->word need to be
done atomically, and using spinlock could be the simplest solution.

Thank you. I will handle this in V3.


Otherwise, the patch looks fine for me.

Thanks,






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