An offline discussion suggested maybe I should've gone into a little more detail about how VDO uses its work queues. VDO is sufficiently work-intensive that we found long ago that doing all the work in one thread wouldn't keep up. Our multithreaded design started many years ago and grew out of our existing design for UDS (VDO's central deduplication index), which, somewhat akin to partitioning and sharding in databases, does scanning of the in-memory part of the "database" of values in some number (fixed at startup) of threads, with the data and work divided up based on certain bits of the hash value being looked up, and performs its I/O and callbacks from certain other threads. We aren't splitting work to multiple machines as database systems sometimes do, but to multiple threads and potentially multiple NUMA nodes. We try to optimize for keeping the busy case fast, even if it means light usage loads don't perform quite as well as they could be made to. We try to reduce instances of contention between threads by avoiding locks when we can, preferring a fast queueing mechanism or loose synchronization between threads. (We haven't kept to it strictly, but we've mostly tried to.) In VDO, at the first level, the work is split according to the collection of data structures to be updated (e.g., recovery journal vs disk block allocation vs block address mapping management). For some data structures, we split the structures further based on values of relevant bit-strings for the data structure in question (block addresses, hash values). Currently we can split the work N ways for many small values of N but it's hard to change N without restarting. The processing of a read or write operation generally doesn't need to touch more than one "zone" in any of these sets (or two, in a certain write case). Giving one thread exclusive access to the data structures means we can do away with the locking. Of course, with so many different threads owning data structures, we get a lot of queueing in exchange, but we depend on a fast, nearly-lock-free MPSC queueing mechanism to keep that reasonably efficient. There's a little more to it in places where we need to preserve the order of processing of multiple VIOs in a couple different sections of the write path. So we do make some higher-level use of the fact that we're adding work to queues with certain behavior, and not just turning loose a bunch of threads to contend for a just-released mutex. Some other bits of work like computing the hash value don't update any other data structures, and not only would be amenable to kernel workqueue conversion with concurrency greater than 1, but such a conversion might open up some interesting options, like hashing on the CPU or NUMA node where the data block is likely to reside in cache. But for now, using one work management mechanism has been easier than two. The experiment I referred to in my earlier email with using kernel workqueues in VDO kept the same model of protecting data structures by making them exclusive to specific threads (or in this case, concurrency-1 workqueues) to serialize all access and using message passing; it didn't change everything over to using mutexes instead. I hope some of this helps. I'm happy to answer further questions. Ken