In order to deduplicate concurrent writes of the same data (to different locations), data_vios which are writing the same data are grouped together in a "hash lock," named for and keyed by the hash of the data being written. Each hash lock is assigned to a hash zone based on a portion of its hash. Signed-off-by: J. corwin Coburn <corwin@xxxxxxxxxx> --- drivers/md/dm-vdo/dedupe.c | 2451 ++++++++++++++++++++++++++++++++++++ drivers/md/dm-vdo/dedupe.h | 93 ++ 2 files changed, 2544 insertions(+) create mode 100644 drivers/md/dm-vdo/dedupe.c create mode 100644 drivers/md/dm-vdo/dedupe.h diff --git a/drivers/md/dm-vdo/dedupe.c b/drivers/md/dm-vdo/dedupe.c new file mode 100644 index 00000000000..18c7509ef90 --- /dev/null +++ b/drivers/md/dm-vdo/dedupe.c @@ -0,0 +1,2451 @@ +// SPDX-License-Identifier: GPL-2.0-only +/* + * Copyright Red Hat + */ + +/** + * DOC: + * + * Hash Locks: + * + * A hash_lock controls and coordinates writing, index access, and dedupe among groups of data_vios + * concurrently writing identical blocks, allowing them to deduplicate not only against advice but + * also against each other. This saves on index queries and allows those data_vios to concurrently + * deduplicate against a single block instead of being serialized through a PBN read lock. Only one + * index query is needed for each hash_lock, instead of one for every data_vio. + * + * A hash_lock acts like a state machine perhaps more than as a lock. Other than the starting and + * ending states INITIALIZING and BYPASSING, every state represents and is held for the duration of + * an asynchronous operation. All state transitions are performed on the thread of the hash_zone + * containing the lock. An asynchronous operation is almost always performed upon entering a state, + * and the callback from that operation triggers exiting the state and entering a new state. + * + * In all states except DEDUPING, there is a single data_vio, called the lock agent, performing the + * asynchronous operations on behalf of the lock. The agent will change during the lifetime of the + * lock if the lock is shared by more than one data_vio. data_vios waiting to deduplicate are kept + * on a wait queue. Viewed a different way, the agent holds the lock exclusively until the lock + * enters the DEDUPING state, at which point it becomes a shared lock that all the waiters (and any + * new data_vios that arrive) use to share a PBN lock. In state DEDUPING, there is no agent. When + * the last data_vio in the lock calls back in DEDUPING, it becomes the agent and the lock becomes + * exclusive again. New data_vios that arrive in the lock will also go on the wait queue. + * + * The existence of lock waiters is a key factor controlling which state the lock transitions to + * next. When the lock is new or has waiters, it will always try to reach DEDUPING, and when it + * doesn't, it will try to clean up and exit. + * + * Deduping requires holding a PBN lock on a block that is known to contain data identical to the + * data_vios in the lock, so the lock will send the agent to the duplicate zone to acquire the PBN + * lock (LOCKING), to the kernel I/O threads to read and verify the data (VERIFYING), or to write a + * new copy of the data to a full data block or a slot in a compressed block (WRITING). + * + * Cleaning up consists of updating the index when the data location is different from the initial + * index query (UPDATING, triggered by stale advice, compression, and rollover), releasing the PBN + * lock on the duplicate block (UNLOCKING), and if the agent is the last data_vio referencing the + * lock, releasing the hash_lock itself back to the hash zone (BYPASSING). + * + * The shortest sequence of states is for non-concurrent writes of new data: + * INITIALIZING -> QUERYING -> WRITING -> BYPASSING + * This sequence is short because no PBN read lock or index update is needed. + * + * Non-concurrent, finding valid advice looks like this (endpoints elided): + * -> QUERYING -> LOCKING -> VERIFYING -> DEDUPING -> UNLOCKING -> + * Or with stale advice (endpoints elided): + * -> QUERYING -> LOCKING -> VERIFYING -> UNLOCKING -> WRITING -> UPDATING -> + * + * When there are not enough available reference count increments available on a PBN for a data_vio + * to deduplicate, a new lock is forked and the excess waiters roll over to the new lock (which + * goes directly to WRITING). The new lock takes the place of the old lock in the lock map so new + * data_vios will be directed to it. The two locks will proceed independently, but only the new + * lock will have the right to update the index (unless it also forks). + * + * Since rollover happens in a lock instance, once a valid data location has been selected, it will + * not change. QUERYING and WRITING are only performed once per lock lifetime. All other + * non-endpoint states can be re-entered. + * + * The function names in this module follow a convention referencing the states and transitions in + * the state machine. For example, for the LOCKING state, there are start_locking() and + * finish_locking() functions. start_locking() is invoked by the finish function of the state (or + * states) that transition to LOCKING. It performs the actual lock state change and must be invoked + * on the hash zone thread. finish_locking() is called by (or continued via callback from) the + * code actually obtaining the lock. It does any bookkeeping or decision-making required and + * invokes the appropriate start function of the state being transitioned to after LOCKING. + * + * ---------------------------------------------------------------------- + * + * Index Queries: + * + * A query to the UDS index is handled asynchronously by the index's threads. When the query is + * complete, a callback supplied with the query will be called from one of the those threads. Under + * heavy system load, the index may be slower to respond then is desirable for reasonable I/O + * throughput. Since deduplication of writes is not necessary for correct operation of a VDO + * device, it is acceptable to timeout out slow index queries and proceed to fulfill a write + * request without deduplicating. However, because the uds_request struct itself is supplied by the + * caller, we can not simply reuse a uds_request object which we have chosen to timeout. Hence, + * each hash_zone maintains a pool of dedupe_contexts which each contain a uds_request along with a + * reference to the data_vio on behalf of which they are performing a query. + * + * When a hash_lock needs to query the index, it attempts to acquire an unused dedupe_context from + * its hash_zone's pool. If one is available, that context is prepared, associated with the + * hash_lock's agent, added to the list of pending contexts, and then sent to the index. The + * context's state will be transitioned from DEDUPE_CONTEXT_IDLE to DEDUPE_CONTEXT_PENDING. If all + * goes well, the dedupe callback will be called by the index which will change the context's state + * to DEDUPE_CONTEXT_COMPLETE, and the associated data_vio will be enqueued to run back in the hash + * zone where the query results will be processed and the context will be put back in the idle + * state and returned to the hash_zone's available list. + * + * The first time an index query is launched from a given hash_zone, a timer is started. When the + * timer fires, the hash_zone's completion is enqueued to run in the hash_zone where the zone's + * pending list will be searched for any contexts in the pending state which have been running for + * too long. Those contexts are transitioned to the DEDUPE_CONTEXT_TIMED_OUT state and moved to the + * zone's timed_out list where they won't be examined again if there is a subsequent time out). The + * data_vios associated with timed out contexts are sent to continue processing their write + * operation without deduplicating. The timer is also restarted. + * + * When the dedupe callback is run for a context which is in the timed out state, that context is + * moved to the DEDUPE_CONTEXT_TIMED_OUT_COMPLETE state. No other action need be taken as the + * associated data_vios have already been dispatched. + * + * If a hash_lock needs a dedupe context, and the available list is empty, the timed_out list will + * be searched for any contexts which are timed out and complete. One of these will be used + * immediately, and the rest will be returned to the available list and marked idle. + */ + +#include "dedupe.h" + +#include <linux/atomic.h> +#include <linux/jiffies.h> +#include <linux/kernel.h> +#include <linux/kobject.h> +#include <linux/list.h> +#include <linux/ratelimit.h> +#include <linux/spinlock.h> +#include <linux/timer.h> + +#include "logger.h" +#include "memory-alloc.h" +#include "numeric.h" +#include "permassert.h" +#include "string-utils.h" +#include "uds.h" + +#include "action-manager.h" +#include "admin-state.h" +#include "completion.h" +#include "constants.h" +#include "data-vio.h" +#include "io-submitter.h" +#include "packer.h" +#include "physical-zone.h" +#include "pointer-map.h" +#include "slab-depot.h" +#include "statistics.h" +#include "types.h" +#include "vdo.h" +#include "wait-queue.h" + +enum hash_lock_state { + /* State for locks that are not in use or are being initialized. */ + VDO_HASH_LOCK_INITIALIZING, + + /* This is the sequence of states typically used on the non-dedupe path. */ + VDO_HASH_LOCK_QUERYING, + VDO_HASH_LOCK_WRITING, + VDO_HASH_LOCK_UPDATING, + + /* The remaining states are typically used on the dedupe path in this order. */ + VDO_HASH_LOCK_LOCKING, + VDO_HASH_LOCK_VERIFYING, + VDO_HASH_LOCK_DEDUPING, + VDO_HASH_LOCK_UNLOCKING, + + /* + * Terminal state for locks returning to the pool. Must be last both because it's the final + * state, and also because it's used to count the states. + */ + VDO_HASH_LOCK_BYPASSING, +}; + +static const char * const LOCK_STATE_NAMES[] = { + [VDO_HASH_LOCK_BYPASSING] = "BYPASSING", + [VDO_HASH_LOCK_DEDUPING] = "DEDUPING", + [VDO_HASH_LOCK_INITIALIZING] = "INITIALIZING", + [VDO_HASH_LOCK_LOCKING] = "LOCKING", + [VDO_HASH_LOCK_QUERYING] = "QUERYING", + [VDO_HASH_LOCK_UNLOCKING] = "UNLOCKING", + [VDO_HASH_LOCK_UPDATING] = "UPDATING", + [VDO_HASH_LOCK_VERIFYING] = "VERIFYING", + [VDO_HASH_LOCK_WRITING] = "WRITING", +}; + +struct hash_lock { + /* The block hash covered by this lock */ + struct uds_record_name hash; + + /* When the lock is unused, this list entry allows the lock to be pooled */ + struct list_head pool_node; + + /* + * A list containing the data VIOs sharing this lock, all having the same record name and + * data block contents, linked by their hash_lock_node fields. + */ + struct list_head duplicate_ring; + + /* The number of data_vios sharing this lock instance */ + data_vio_count_t reference_count; + + /* The maximum value of reference_count in the lifetime of this lock */ + data_vio_count_t max_references; + + /* The current state of this lock */ + enum hash_lock_state state; + + /* True if the UDS index should be updated with new advice */ + bool update_advice; + + /* True if the advice has been verified to be a true duplicate */ + bool verified; + + /* True if the lock has already accounted for an initial verification */ + bool verify_counted; + + /* True if this lock is registered in the lock map (cleared on rollover) */ + bool registered; + + /* + * If verified is false, this is the location of a possible duplicate. If verified is true, + * it is the verified location of a true duplicate. + */ + struct zoned_pbn duplicate; + + /* The PBN lock on the block containing the duplicate data */ + struct pbn_lock *duplicate_lock; + + /* The data_vio designated to act on behalf of the lock */ + struct data_vio *agent; + + /* + * Other data_vios with data identical to the agent who are currently waiting for the agent + * to get the information they all need to deduplicate--either against each other, or + * against an existing duplicate on disk. + */ + struct wait_queue waiters; +}; + +enum { + LOCK_POOL_CAPACITY = MAXIMUM_VDO_USER_VIOS, +}; + +struct hash_zones { + struct action_manager *manager; + struct kobject dedupe_directory; + struct uds_parameters parameters; + struct uds_index_session *index_session; + struct ratelimit_state ratelimiter; + atomic64_t timeouts; + atomic64_t dedupe_context_busy; + + /* This spinlock protects the state fields and the starting of dedupe requests. */ + spinlock_t lock; + + /* The fields in the next block are all protected by the lock */ + struct vdo_completion completion; + enum index_state index_state; + enum index_state index_target; + struct admin_state state; + bool changing; + bool create_flag; + bool dedupe_flag; + bool error_flag; + u64 reported_timeouts; + + /* The number of zones */ + zone_count_t zone_count; + /* The hash zones themselves */ + struct hash_zone zones[]; +}; + +static inline struct hash_zone *as_hash_zone(struct vdo_completion *completion) +{ + vdo_assert_completion_type(completion, VDO_HASH_ZONE_COMPLETION); + return container_of(completion, struct hash_zone, completion); +} + +static inline struct hash_zones *as_hash_zones(struct vdo_completion *completion) +{ + vdo_assert_completion_type(completion, VDO_HASH_ZONES_COMPLETION); + return container_of(completion, struct hash_zones, completion); +} + +static inline void assert_in_hash_zone(struct hash_zone *zone, const char *name) +{ + ASSERT_LOG_ONLY((vdo_get_callback_thread_id() == zone->thread_id), + "%s called on hash zone thread", + name); +} + +/** + * return_hash_lock_to_pool() - (Re)initialize a hash lock and return it to its pool. + * @zone: The zone from which the lock was borrowed. + * @lock: The lock that is no longer in use. + */ +static void return_hash_lock_to_pool(struct hash_zone *zone, struct hash_lock *lock) +{ + memset(lock, 0, sizeof(*lock)); + INIT_LIST_HEAD(&lock->pool_node); + INIT_LIST_HEAD(&lock->duplicate_ring); + vdo_initialize_wait_queue(&lock->waiters); + list_add_tail(&lock->pool_node, &zone->lock_pool); +} + +/** + * vdo_get_duplicate_lock() - Get the PBN lock on the duplicate data location for a data_vio from + * the hash_lock the data_vio holds (if there is one). + * @data_vio: The data_vio to query. + * + * Return: The PBN lock on the data_vio's duplicate location. + */ +struct pbn_lock *vdo_get_duplicate_lock(struct data_vio *data_vio) +{ + if (data_vio->hash_lock == NULL) + return NULL; + return data_vio->hash_lock->duplicate_lock; +} + +/** + * get_hash_lock_state_name() - Get the string representation of a hash lock state. + * @state: The hash lock state. + * + * Return: The short string representing the state + */ +static const char *get_hash_lock_state_name(enum hash_lock_state state) +{ + /* Catch if a state has been added without updating the name array. */ + STATIC_ASSERT((VDO_HASH_LOCK_BYPASSING + 1) == ARRAY_SIZE(LOCK_STATE_NAMES)); + return (state < ARRAY_SIZE(LOCK_STATE_NAMES)) ? LOCK_STATE_NAMES[state] : "INVALID"; +} + +/** + * assert_hash_lock_agent() - Assert that a data_vio is the agent of its hash lock, and that this + * is being called in the hash zone. + * @data_vio: The data_vio expected to be the lock agent. + * @where: A string describing the function making the assertion. + */ +static void assert_hash_lock_agent(struct data_vio *data_vio, const char *where) +{ + /* Not safe to access the agent field except from the hash zone. */ + assert_data_vio_in_hash_zone(data_vio); + ASSERT_LOG_ONLY(data_vio == data_vio->hash_lock->agent, + "%s must be for the hash lock agent", where); +} + +/** + * set_duplicate_lock() - Set the duplicate lock held by a hash lock. May only be called in the + * physical zone of the PBN lock. + * @hash_lock: The hash lock to update. + * @pbn_lock: The PBN read lock to use as the duplicate lock. + */ +static void set_duplicate_lock(struct hash_lock *hash_lock, struct pbn_lock *pbn_lock) +{ + ASSERT_LOG_ONLY((hash_lock->duplicate_lock == NULL), + "hash lock must not already hold a duplicate lock"); + + pbn_lock->holder_count += 1; + hash_lock->duplicate_lock = pbn_lock; +} + +/** + * dequeue_lock_waiter() - Remove the first data_vio from the lock's wait queue and return it. + * @lock: The lock containing the wait queue. + * + * Return: The first (oldest) waiter in the queue, or NULL if the queue is empty. + */ +static inline struct data_vio *dequeue_lock_waiter(struct hash_lock *lock) +{ + return waiter_as_data_vio(vdo_dequeue_next_waiter(&lock->waiters)); +} + +/** + * set_hash_lock() - Set, change, or clear the hash lock a data_vio is using. + * @data_vio: The data_vio to update. + * @new_lock: The hash lock the data_vio is joining. + * + * Updates the hash lock (or locks) to reflect the change in membership. + */ +static void set_hash_lock(struct data_vio *data_vio, struct hash_lock *new_lock) +{ + struct hash_lock *old_lock = data_vio->hash_lock; + + if (old_lock != NULL) { + ASSERT_LOG_ONLY(data_vio->hash_zone != NULL, + "must have a hash zone when holding a hash lock"); + ASSERT_LOG_ONLY(!list_empty(&data_vio->hash_lock_entry), + "must be on a hash lock ring when holding a hash lock"); + ASSERT_LOG_ONLY(old_lock->reference_count > 0, + "hash lock reference must be counted"); + + if ((old_lock->state != VDO_HASH_LOCK_BYPASSING) && + (old_lock->state != VDO_HASH_LOCK_UNLOCKING)) + /* + * If the reference count goes to zero in a non-terminal state, we're most + * likely leaking this lock. + */ + ASSERT_LOG_ONLY(old_lock->reference_count > 1, + "hash locks should only become unreferenced in a terminal state, not state %s", + get_hash_lock_state_name(old_lock->state)); + + list_del_init(&data_vio->hash_lock_entry); + old_lock->reference_count -= 1; + + data_vio->hash_lock = NULL; + } + + if (new_lock != NULL) { + /* + * Keep all data_vios sharing the lock on a ring since they can complete in any + * order and we'll always need a pointer to one to compare data. + */ + list_move_tail(&data_vio->hash_lock_entry, &new_lock->duplicate_ring); + new_lock->reference_count += 1; + if (new_lock->max_references < new_lock->reference_count) + new_lock->max_references = new_lock->reference_count; + + data_vio->hash_lock = new_lock; + } +} + +/* There are loops in the state diagram, so some forward decl's are needed. */ +static void start_deduping(struct hash_lock *lock, struct data_vio *agent, bool agent_is_done); +static void start_locking(struct hash_lock *lock, struct data_vio *agent); +static void start_writing(struct hash_lock *lock, struct data_vio *agent); +static void unlock_duplicate_pbn(struct vdo_completion *completion); +static void transfer_allocation_lock(struct data_vio *data_vio); + +/** + * exit_hash_lock() - Bottleneck for data_vios that have written or deduplicated and that are no + * longer needed to be an agent for the hash lock. + * @data_vio: The data_vio to complete and send to be cleaned up. + */ +static void exit_hash_lock(struct data_vio *data_vio) +{ + /* Release the hash lock now, saving a thread transition in cleanup. */ + vdo_release_hash_lock(data_vio); + + /* Complete the data_vio and start the clean-up path to release any locks it still holds. */ + data_vio->vio.completion.callback = complete_data_vio; + + continue_data_vio(data_vio); +} + +/** + * set_duplicate_location() - Set the location of the duplicate block for data_vio, updating the + * is_duplicate and duplicate fields from a zoned_pbn. + * @data_vio: The data_vio to modify. + * @source: The location of the duplicate. + */ +static void set_duplicate_location(struct data_vio *data_vio, const struct zoned_pbn source) +{ + data_vio->is_duplicate = (source.pbn != VDO_ZERO_BLOCK); + data_vio->duplicate = source; +} + +/** + * retire_lock_agent() - Retire the active lock agent, replacing it with the first lock waiter, and + * make the retired agent exit the hash lock. + * @lock: The hash lock to update. + * + * Return: The new lock agent (which will be NULL if there was no waiter) + */ +static struct data_vio *retire_lock_agent(struct hash_lock *lock) +{ + struct data_vio *old_agent = lock->agent; + struct data_vio *new_agent = dequeue_lock_waiter(lock); + + lock->agent = new_agent; + exit_hash_lock(old_agent); + if (new_agent != NULL) + set_duplicate_location(new_agent, lock->duplicate); + return new_agent; +} + +/** + * wait_on_hash_lock() - Add a data_vio to the lock's queue of waiters. + * @lock: The hash lock on which to wait. + * @data_vio: The data_vio to add to the queue. + */ +static void wait_on_hash_lock(struct hash_lock *lock, struct data_vio *data_vio) +{ + vdo_enqueue_waiter(&lock->waiters, &data_vio->waiter); + + /* + * Make sure the agent doesn't block indefinitely in the packer since it now has at least + * one other data_vio waiting on it. + */ + if ((lock->state != VDO_HASH_LOCK_WRITING) || !cancel_data_vio_compression(lock->agent)) + return; + + /* + * Even though we're waiting, we also have to send ourselves as a one-way message to the + * packer to ensure the agent continues executing. This is safe because + * cancel_vio_compression() guarantees the agent won't continue executing until this + * message arrives in the packer, and because the wait queue link isn't used for sending + * the message. + */ + data_vio->compression.lock_holder = lock->agent; + launch_data_vio_packer_callback(data_vio, vdo_remove_lock_holder_from_packer); +} + +/** + * abort_waiter() - waiter_callback function that shunts waiters to write their blocks without + * optimization. + * @waiter: The data_vio's waiter link. + * @context: Not used. + */ +static void abort_waiter(struct waiter *waiter, void *context __always_unused) +{ + write_data_vio(waiter_as_data_vio(waiter)); +} + +/** + * start_bypassing() - Stop using the hash lock. + * @lock: The hash lock. + * @agent: The data_vio acting as the agent for the lock. + * + * Stops using the hash lock. This is the final transition for hash locks which did not get an + * error. + */ +static void start_bypassing(struct hash_lock *lock, struct data_vio *agent) +{ + lock->state = VDO_HASH_LOCK_BYPASSING; + exit_hash_lock(agent); +} + +void vdo_clean_failed_hash_lock(struct data_vio *data_vio) +{ + struct hash_lock *lock = data_vio->hash_lock; + + if (lock->state == VDO_HASH_LOCK_BYPASSING) { + exit_hash_lock(data_vio); + return; + } + + if (lock->agent == NULL) { + lock->agent = data_vio; + } else if (data_vio != lock->agent) { + exit_hash_lock(data_vio); + return; + } + + lock->state = VDO_HASH_LOCK_BYPASSING; + + /* Ensure we don't attempt to update advice when cleaning up. */ + lock->update_advice = false; + + vdo_notify_all_waiters(&lock->waiters, abort_waiter, NULL); + + if (lock->duplicate_lock != NULL) { + /* The agent must reference the duplicate zone to launch it. */ + data_vio->duplicate = lock->duplicate; + launch_data_vio_duplicate_zone_callback(data_vio, unlock_duplicate_pbn); + return; + } + + lock->agent = NULL; + data_vio->is_duplicate = false; + exit_hash_lock(data_vio); +} + +/** + * finish_unlocking() - Handle the result of the agent for the lock releasing a read lock on + * duplicate candidate. + * @completion: The completion of the data_vio acting as the lock's agent. + * + * This continuation is registered in unlock_duplicate_pbn(). + */ +static void finish_unlocking(struct vdo_completion *completion) +{ + struct data_vio *agent = as_data_vio(completion); + struct hash_lock *lock = agent->hash_lock; + + assert_hash_lock_agent(agent, __func__); + + ASSERT_LOG_ONLY(lock->duplicate_lock == NULL, + "must have released the duplicate lock for the hash lock"); + + if (!lock->verified) { + /* + * UNLOCKING -> WRITING transition: The lock we released was on an unverified + * block, so it must have been a lock on advice we were verifying, not on a + * location that was used for deduplication. Go write (or compress) the block to + * get a location to dedupe against. + */ + start_writing(lock, agent); + return; + } + + /* + * With the lock released, the verified duplicate block may already have changed and will + * need to be re-verified if a waiter arrived. + */ + lock->verified = false; + + if (vdo_has_waiters(&lock->waiters)) { + /* + * UNLOCKING -> LOCKING transition: A new data_vio entered the hash lock while the + * agent was releasing the PBN lock. The current agent exits and the waiter has to + * re-lock and re-verify the duplicate location. + * + * TODO: If we used the current agent to re-acquire the PBN lock we wouldn't need + * to re-verify. + */ + agent = retire_lock_agent(lock); + start_locking(lock, agent); + return; + } + + /* + * UNLOCKING -> BYPASSING transition: The agent is done with the lock and no other + * data_vios reference it, so remove it from the lock map and return it to the pool. + */ + start_bypassing(lock, agent); +} + +/** + * unlock_duplicate_pbn() - Release a read lock on the PBN of the block that may or may not have + * contained duplicate data. + * @completion: The completion of the data_vio acting as the lock's agent. + * + * This continuation is launched by start_unlocking(), and calls back to finish_unlocking() on the + * hash zone thread. + */ +static void unlock_duplicate_pbn(struct vdo_completion *completion) +{ + struct data_vio *agent = as_data_vio(completion); + struct hash_lock *lock = agent->hash_lock; + + assert_data_vio_in_duplicate_zone(agent); + ASSERT_LOG_ONLY(lock->duplicate_lock != NULL, "must have a duplicate lock to release"); + + vdo_release_physical_zone_pbn_lock(agent->duplicate.zone, + agent->duplicate.pbn, + UDS_FORGET(lock->duplicate_lock)); + if (lock->state == VDO_HASH_LOCK_BYPASSING) { + complete_data_vio(completion); + return; + } + + launch_data_vio_hash_zone_callback(agent, finish_unlocking); +} + +/** + * start_unlocking() - Release a read lock on the PBN of the block that may or may not have + * contained duplicate data. + * @lock: The hash lock. + * @agent: The data_vio currently acting as the agent for the lock. + */ +static void start_unlocking(struct hash_lock *lock, struct data_vio *agent) +{ + lock->state = VDO_HASH_LOCK_UNLOCKING; + launch_data_vio_duplicate_zone_callback(agent, unlock_duplicate_pbn); +} + +static void release_context(struct dedupe_context *context) +{ + struct hash_zone *zone = context->zone; + + WRITE_ONCE(zone->active, zone->active - 1); + list_move(&context->list_entry, &zone->available); +} + +static void process_update_result(struct data_vio *agent) +{ + struct dedupe_context *context = agent->dedupe_context; + + if ((context == NULL) || + !change_context_state(context, DEDUPE_CONTEXT_COMPLETE, DEDUPE_CONTEXT_IDLE)) + return; + + release_context(context); +} + +/** + * finish_updating() - Process the result of a UDS update performed by the agent for the lock. + * @completion: The completion of the data_vio that performed the update + * + * This continuation is registered in start_querying(). + */ +static void finish_updating(struct vdo_completion *completion) +{ + struct data_vio *agent = as_data_vio(completion); + struct hash_lock *lock = agent->hash_lock; + + assert_hash_lock_agent(agent, __func__); + + process_update_result(agent); + + /* + * UDS was updated successfully, so don't update again unless the duplicate location + * changes due to rollover. + */ + lock->update_advice = false; + + if (vdo_has_waiters(&lock->waiters)) { + /* + * UPDATING -> DEDUPING transition: A new data_vio arrived during the UDS update. + * Send it on the verified dedupe path. The agent is done with the lock, but the + * lock may still need to use it to clean up after rollover. + */ + start_deduping(lock, agent, true); + return; + } + + if (lock->duplicate_lock != NULL) { + /* + * UPDATING -> UNLOCKING transition: No one is waiting to dedupe, but we hold a + * duplicate PBN lock, so go release it. + */ + start_unlocking(lock, agent); + return; + } + + /* + * UPDATING -> BYPASSING transition: No one is waiting to dedupe and there's no lock to + * release. + */ + start_bypassing(lock, agent); +} + +static void query_index(struct data_vio *data_vio, enum uds_request_type operation); + +/** + * start_updating() - Continue deduplication with the last step, updating UDS with the location of + * the duplicate that should be returned as advice in the future. + * @lock: The hash lock. + * @agent: The data_vio currently acting as the agent for the lock. + */ +static void start_updating(struct hash_lock *lock, struct data_vio *agent) +{ + lock->state = VDO_HASH_LOCK_UPDATING; + + ASSERT_LOG_ONLY(lock->verified, "new advice should have been verified"); + ASSERT_LOG_ONLY(lock->update_advice, "should only update advice if needed"); + + agent->last_async_operation = VIO_ASYNC_OP_UPDATE_DEDUPE_INDEX; + set_data_vio_hash_zone_callback(agent, finish_updating); + query_index(agent, UDS_UPDATE); +} + +/** + * finish_deduping() - Handle a data_vio that has finished deduplicating against the block locked + * by the hash lock. + * @lock: The hash lock. + * @data_vio: The lock holder that has finished deduplicating. + * + * If there are other data_vios still sharing the lock, this will just release the data_vio's share + * of the lock and finish processing the data_vio. If this is the last data_vio holding the lock, + * this makes the data_vio the lock agent and uses it to advance the state of the lock so it can + * eventually be released. + */ +static void finish_deduping(struct hash_lock *lock, struct data_vio *data_vio) +{ + struct data_vio *agent = data_vio; + + ASSERT_LOG_ONLY(lock->agent == NULL, "shouldn't have an agent in DEDUPING"); + ASSERT_LOG_ONLY(!vdo_has_waiters(&lock->waiters), + "shouldn't have any lock waiters in DEDUPING"); + + /* Just release the lock reference if other data_vios are still deduping. */ + if (lock->reference_count > 1) { + exit_hash_lock(data_vio); + return; + } + + /* The hash lock must have an agent for all other lock states. */ + lock->agent = agent; + if (lock->update_advice) + /* + * DEDUPING -> UPDATING transition: The location of the duplicate block changed + * since the initial UDS query because of compression, rollover, or because the + * query agent didn't have an allocation. The UDS update was delayed in case there + * was another change in location, but with only this data_vio using the hash lock, + * it's time to update the advice. + */ + start_updating(lock, agent); + else + /* + * DEDUPING -> UNLOCKING transition: Release the PBN read lock on the duplicate + * location so the hash lock itself can be released (contingent on no new data_vios + * arriving in the lock before the agent returns). + */ + start_unlocking(lock, agent); +} + +/** + * acquire_lock() - Get the lock for a record name. + * @zone: The zone responsible for the hash. + * @hash: The hash to lock. + * @replace_lock: If non-NULL, the lock already registered for the hash which should be replaced by + * the new lock. + * @lock_ptr: A pointer to receive the hash lock. + * + * Gets the lock for the hash (record name) of the data in a data_vio, or if one does not exist (or + * if we are explicitly rolling over), initialize a new lock for the hash and register it in the + * zone. This must only be called in the correct thread for the zone. + * + * Return: VDO_SUCCESS or an error code. + */ +static int __must_check acquire_lock(struct hash_zone *zone, + const struct uds_record_name *hash, + struct hash_lock *replace_lock, + struct hash_lock **lock_ptr) +{ + struct hash_lock *lock, *new_lock; + int result; + + /* + * Borrow and prepare a lock from the pool so we don't have to do two pointer_map accesses + * in the common case of no lock contention. + */ + result = ASSERT(!list_empty(&zone->lock_pool), "never need to wait for a free hash lock"); + if (result != VDO_SUCCESS) + return result; + + new_lock = list_entry(zone->lock_pool.prev, struct hash_lock, pool_node); + list_del_init(&new_lock->pool_node); + + /* + * Fill in the hash of the new lock so we can map it, since we have to use the hash as the + * map key. + */ + new_lock->hash = *hash; + + result = vdo_pointer_map_put(zone->hash_lock_map, + &new_lock->hash, + new_lock, + (replace_lock != NULL), + (void **) &lock); + if (result != VDO_SUCCESS) { + return_hash_lock_to_pool(zone, UDS_FORGET(new_lock)); + return result; + } + + if (replace_lock != NULL) { + /* On mismatch put the old lock back and return a severe error */ + ASSERT_LOG_ONLY(lock == replace_lock, "old lock must have been in the lock map"); + /* TODO: Check earlier and bail out? */ + ASSERT_LOG_ONLY(replace_lock->registered, + "old lock must have been marked registered"); + replace_lock->registered = false; + } + + if (lock == replace_lock) { + lock = new_lock; + lock->registered = true; + } else { + /* There's already a lock for the hash, so we don't need the borrowed lock. */ + return_hash_lock_to_pool(zone, UDS_FORGET(new_lock)); + } + + *lock_ptr = lock; + return VDO_SUCCESS; +} + +/** + * enter_forked_lock() - Bind the data_vio to a new hash lock. + * + * Implements waiter_callback. Binds the data_vio that was waiting to a new hash lock and waits on + * that lock. + */ +static void enter_forked_lock(struct waiter *waiter, void *context) +{ + struct data_vio *data_vio = waiter_as_data_vio(waiter); + struct hash_lock *new_lock = (struct hash_lock *) context; + + set_hash_lock(data_vio, new_lock); + wait_on_hash_lock(new_lock, data_vio); +} + +/** + * fork_hash_lock() - Fork a hash lock because it has run out of increments on the duplicate PBN. + * @old_lock: The hash lock to fork. + * @new_agent: The data_vio that will be the agent for the new lock. + * + * Transfers the new agent and any lock waiters to a new hash lock instance which takes the place + * of the old lock in the lock map. The old lock remains active, but will not update advice. + */ +static void fork_hash_lock(struct hash_lock *old_lock, struct data_vio *new_agent) +{ + struct hash_lock *new_lock; + int result; + + result = acquire_lock(new_agent->hash_zone, &new_agent->record_name, old_lock, &new_lock); + if (result != VDO_SUCCESS) { + continue_data_vio_with_error(new_agent, result); + return; + } + + /* + * Only one of the two locks should update UDS. The old lock is out of references, so it + * would be poor dedupe advice in the short term. + */ + old_lock->update_advice = false; + new_lock->update_advice = true; + + set_hash_lock(new_agent, new_lock); + new_lock->agent = new_agent; + + vdo_notify_all_waiters(&old_lock->waiters, enter_forked_lock, new_lock); + + new_agent->is_duplicate = false; + start_writing(new_lock, new_agent); +} + +/** + * launch_dedupe() - Reserve a reference count increment for a data_vio and launch it on the dedupe + * path. + * @lock: The hash lock. + * @data_vio: The data_vio to deduplicate using the hash lock. + * @has_claim: true if the data_vio already has claimed an increment from the duplicate lock. + * + * If no increments are available, this will roll over to a new hash lock and launch the data_vio + * as the writing agent for that lock. + */ +static void launch_dedupe(struct hash_lock *lock, struct data_vio *data_vio, bool has_claim) +{ + if (!has_claim && !vdo_claim_pbn_lock_increment(lock->duplicate_lock)) { + /* Out of increments, so must roll over to a new lock. */ + fork_hash_lock(lock, data_vio); + return; + } + + /* Deduplicate against the lock's verified location. */ + set_duplicate_location(data_vio, lock->duplicate); + data_vio->new_mapped = data_vio->duplicate; + update_metadata_for_data_vio_write(data_vio, lock->duplicate_lock); +} + +/** + * start_deduping() - Enter the hash lock state where data_vios deduplicate in parallel against a + * true copy of their data on disk. + * @lock: The hash lock. + * @agent: The data_vio acting as the agent for the lock. + * @agent_is_done: true only if the agent has already written or deduplicated against its data. + * + * If the agent itself needs to deduplicate, an increment for it must already have been claimed + * from the duplicate lock, ensuring the hash lock will still have a data_vio holding it. + */ +static void start_deduping(struct hash_lock *lock, struct data_vio *agent, bool agent_is_done) +{ + lock->state = VDO_HASH_LOCK_DEDUPING; + + /* + * We don't take the downgraded allocation lock from the agent unless we actually need to + * deduplicate against it. + */ + if (lock->duplicate_lock == NULL) { + ASSERT_LOG_ONLY(!vdo_is_state_compressed(agent->new_mapped.state), + "compression must have shared a lock"); + ASSERT_LOG_ONLY(agent_is_done, "agent must have written the new duplicate"); + transfer_allocation_lock(agent); + } + + ASSERT_LOG_ONLY(vdo_is_pbn_read_lock(lock->duplicate_lock), + "duplicate_lock must be a PBN read lock"); + + /* + * This state is not like any of the other states. There is no designated agent--the agent + * transitioning to this state and all the waiters will be launched to deduplicate in + * parallel. + */ + lock->agent = NULL; + + /* + * Launch the agent (if not already deduplicated) and as many lock waiters as we have + * available increments for on the dedupe path. If we run out of increments, rollover will + * be triggered and the remaining waiters will be transferred to the new lock. + */ + if (!agent_is_done) { + launch_dedupe(lock, agent, true); + agent = NULL; + } + while (vdo_has_waiters(&lock->waiters)) + launch_dedupe(lock, dequeue_lock_waiter(lock), false); + + if (agent_is_done) + /* + * In the degenerate case where all the waiters rolled over to a new lock, this + * will continue to use the old agent to clean up this lock, and otherwise it just + * lets the agent exit the lock. + */ + finish_deduping(lock, agent); +} + +/** + * increment_stat() - Increment a statistic counter in a non-atomic yet thread-safe manner. + * @stat: The statistic field to increment. + */ +static void increment_stat(u64 *stat) +{ + /* + * Must only be mutated on the hash zone thread. Prevents any compiler shenanigans from + * affecting other threads reading stats. + */ + WRITE_ONCE(*stat, *stat + 1); +} + +/** + * finish_verifying() - Handle the result of the agent for the lock comparing its data to the + * duplicate candidate. + * @completion: The completion of the data_vio used to verify dedupe + * + * This continuation is registered in start_verifying(). + */ +static void finish_verifying(struct vdo_completion *completion) +{ + struct data_vio *agent = as_data_vio(completion); + struct hash_lock *lock = agent->hash_lock; + + assert_hash_lock_agent(agent, __func__); + + lock->verified = agent->is_duplicate; + + /* + * Only count the result of the initial verification of the advice as valid or stale, and + * not any re-verifications due to PBN lock releases. + */ + if (!lock->verify_counted) { + lock->verify_counted = true; + if (lock->verified) + increment_stat(&agent->hash_zone->statistics.dedupe_advice_valid); + else + increment_stat(&agent->hash_zone->statistics.dedupe_advice_stale); + } + + /* + * Even if the block is a verified duplicate, we can't start to deduplicate unless we can + * claim a reference count increment for the agent. + */ + if (lock->verified && !vdo_claim_pbn_lock_increment(lock->duplicate_lock)) { + agent->is_duplicate = false; + lock->verified = false; + } + + if (lock->verified) { + /* + * VERIFYING -> DEDUPING transition: The advice is for a true duplicate, so start + * deduplicating against it, if references are available. + */ + start_deduping(lock, agent, false); + } else { + /* + * VERIFYING -> UNLOCKING transition: Either the verify failed or we'd try to + * dedupe and roll over immediately, which would fail because it would leave the + * lock without an agent to release the PBN lock. In both cases, the data will have + * to be written or compressed, but first the advice PBN must be unlocked by the + * VERIFYING agent. + */ + lock->update_advice = true; + start_unlocking(lock, agent); + } +} + +static bool blocks_equal(char *block1, char *block2) +{ + int i; + + + for (i = 0; i < VDO_BLOCK_SIZE; i += sizeof(u64)) + if (*((u64 *) &block1[i]) != *((u64 *) &block2[i])) + return false; + + return true; +} + +static void verify_callback(struct vdo_completion *completion) +{ + struct data_vio *agent = as_data_vio(completion); + + agent->is_duplicate = blocks_equal(agent->vio.data, agent->scratch_block); + launch_data_vio_hash_zone_callback(agent, finish_verifying); +} + +static void uncompress_and_verify(struct vdo_completion *completion) +{ + struct data_vio *agent = as_data_vio(completion); + int result; + + result = uncompress_data_vio(agent, agent->duplicate.state, agent->scratch_block); + if (result == VDO_SUCCESS) { + verify_callback(completion); + return; + } + + agent->is_duplicate = false; + launch_data_vio_hash_zone_callback(agent, finish_verifying); +} + +static void verify_endio(struct bio *bio) +{ + struct data_vio *agent = vio_as_data_vio(bio->bi_private); + int result = blk_status_to_errno(bio->bi_status); + + vdo_count_completed_bios(bio); + if (result != VDO_SUCCESS) { + agent->is_duplicate = false; + launch_data_vio_hash_zone_callback(agent, finish_verifying); + return; + } + + if (vdo_is_state_compressed(agent->duplicate.state)) { + launch_data_vio_cpu_callback(agent, + uncompress_and_verify, + CPU_Q_COMPRESS_BLOCK_PRIORITY); + return; + } + + launch_data_vio_cpu_callback(agent, verify_callback, CPU_Q_COMPLETE_READ_PRIORITY); +} + +/** + * start_verifying() - Begin the data verification phase. + * @lock: The hash lock (must be LOCKING). + * @agent: The data_vio to use to read and compare candidate data. + * + * Continue the deduplication path for a hash lock by using the agent to read (and possibly + * decompress) the data at the candidate duplicate location, comparing it to the data in the agent + * to verify that the candidate is identical to all the data_vios sharing the hash. If so, it can + * be deduplicated against, otherwise a data_vio allocation will have to be written to and used for + * dedupe. + */ +static void start_verifying(struct hash_lock *lock, struct data_vio *agent) +{ + int result; + struct vio *vio = &agent->vio; + char *buffer = (vdo_is_state_compressed(agent->duplicate.state) ? + (char *) agent->compression.block : + agent->scratch_block); + + lock->state = VDO_HASH_LOCK_VERIFYING; + ASSERT_LOG_ONLY(!lock->verified, "hash lock only verifies advice once"); + + agent->last_async_operation = VIO_ASYNC_OP_VERIFY_DUPLICATION; + result = vio_reset_bio(vio, buffer, verify_endio, REQ_OP_READ, agent->duplicate.pbn); + if (result != VDO_SUCCESS) { + set_data_vio_hash_zone_callback(agent, finish_verifying); + continue_data_vio_with_error(agent, result); + return; + } + + set_data_vio_bio_zone_callback(agent, process_vio_io); + vdo_launch_completion_with_priority(&vio->completion, BIO_Q_VERIFY_PRIORITY); +} + +/** + * finish_locking() - Handle the result of the agent for the lock attempting to obtain a PBN read + * lock on the candidate duplicate block. + * @completion: The completion of the data_vio that attempted to get the read lock. + * + * This continuation is registered in lock_duplicate_pbn(). + */ +static void finish_locking(struct vdo_completion *completion) +{ + struct data_vio *agent = as_data_vio(completion); + struct hash_lock *lock = agent->hash_lock; + + assert_hash_lock_agent(agent, __func__); + + if (!agent->is_duplicate) { + ASSERT_LOG_ONLY(lock->duplicate_lock == NULL, + "must not hold duplicate_lock if not flagged as a duplicate"); + /* + * LOCKING -> WRITING transition: The advice block is being modified or has no + * available references, so try to write or compress the data, remembering to + * update UDS later with the new advice. + */ + increment_stat(&agent->hash_zone->statistics.dedupe_advice_stale); + lock->update_advice = true; + start_writing(lock, agent); + return; + } + + ASSERT_LOG_ONLY(lock->duplicate_lock != NULL, + "must hold duplicate_lock if flagged as a duplicate"); + + if (!lock->verified) { + /* + * LOCKING -> VERIFYING transition: Continue on the unverified dedupe path, reading + * the candidate duplicate and comparing it to the agent's data to decide whether + * it is a true duplicate or stale advice. + */ + start_verifying(lock, agent); + return; + } + + if (!vdo_claim_pbn_lock_increment(lock->duplicate_lock)) { + /* + * LOCKING -> UNLOCKING transition: The verified block was re-locked, but has no + * available increments left. Must first release the useless PBN read lock before + * rolling over to a new copy of the block. + */ + agent->is_duplicate = false; + lock->verified = false; + lock->update_advice = true; + start_unlocking(lock, agent); + return; + } + + /* + * LOCKING -> DEDUPING transition: Continue on the verified dedupe path, deduplicating + * against a location that was previously verified or written to. + */ + start_deduping(lock, agent, false); +} + +static bool acquire_provisional_reference(struct data_vio *agent, + struct pbn_lock *lock, + struct slab_depot *depot) +{ + /* Ensure that the newly-locked block is referenced. */ + struct vdo_slab *slab = vdo_get_slab(depot, agent->duplicate.pbn); + int result = vdo_acquire_provisional_reference(slab, agent->duplicate.pbn, lock); + + if (result == VDO_SUCCESS) + return true; + + uds_log_warning_strerror(result, + "Error acquiring provisional reference for dedupe candidate; aborting dedupe"); + agent->is_duplicate = false; + vdo_release_physical_zone_pbn_lock(agent->duplicate.zone, agent->duplicate.pbn, lock); + continue_data_vio_with_error(agent, result); + return false; +} + +/** + * lock_duplicate_pbn() - Acquire a read lock on the PBN of the block containing candidate + * duplicate data (compressed or uncompressed). + * @completion: The completion of the data_vio attempting to acquire the physical block lock on + * behalf of its hash lock. + * + * If the PBN is already locked for writing, the lock attempt is abandoned and is_duplicate will be + * cleared before calling back. this continuation is launched from start_locking(), and calls back + * to finish_locking() on the hash zone thread. + */ +static void lock_duplicate_pbn(struct vdo_completion *completion) +{ + unsigned int increment_limit; + struct pbn_lock *lock; + int result; + + struct data_vio *agent = as_data_vio(completion); + struct slab_depot *depot = vdo_from_data_vio(agent)->depot; + struct physical_zone *zone = agent->duplicate.zone; + + assert_data_vio_in_duplicate_zone(agent); + + set_data_vio_hash_zone_callback(agent, finish_locking); + + /* + * While in the zone that owns it, find out how many additional references can be made to + * the block if it turns out to truly be a duplicate. + */ + increment_limit = vdo_get_increment_limit(depot, agent->duplicate.pbn); + if (increment_limit == 0) { + /* + * We could deduplicate against it later if a reference happened to be released + * during verification, but it's probably better to bail out now. + */ + agent->is_duplicate = false; + continue_data_vio(agent); + return; + } + + result = vdo_attempt_physical_zone_pbn_lock(zone, + agent->duplicate.pbn, + VIO_READ_LOCK, + &lock); + if (result != VDO_SUCCESS) { + continue_data_vio_with_error(agent, result); + return; + } + + if (!vdo_is_pbn_read_lock(lock)) { + /* + * There are three cases of write locks: uncompressed data block writes, compressed + * (packed) block writes, and block map page writes. In all three cases, we give up + * on trying to verify the advice and don't bother to try deduplicate against the + * data in the write lock holder. + * + * 1) We don't ever want to try to deduplicate against a block map page. + * + * 2a) It's very unlikely we'd deduplicate against an entire packed block, both + * because of the chance of matching it, and because we don't record advice for it, + * but for the uncompressed representation of all the fragments it contains. The + * only way we'd be getting lock contention is if we've written the same + * representation coincidentally before, had it become unreferenced, and it just + * happened to be packed together from compressed writes when we go to verify the + * lucky advice. Giving up is a minuscule loss of potential dedupe. + * + * 2b) If the advice is for a slot of a compressed block, it's about to get + * smashed, and the write smashing it cannot contain our data--it would have to be + * writing on behalf of our hash lock, but that's impossible since we're the lock + * agent. + * + * 3a) If the lock is held by a data_vio with different data, the advice is already + * stale or is about to become stale. + * + * 3b) If the lock is held by a data_vio that matches us, we may as well either + * write it ourselves (or reference the copy we already wrote) instead of + * potentially having many duplicates wait for the lock holder to write, journal, + * hash, and finally arrive in the hash lock. We lose a chance to avoid a UDS + * update in the very rare case of advice for a free block that just happened to be + * allocated to a data_vio with the same hash. There's also a chance to save on a + * block write, at the cost of a block verify. Saving on a full block compare in + * all stale advice cases almost certainly outweighs saving a UDS update and + * trading a write for a read in a lucky case where advice would have been saved + * from becoming stale. + */ + agent->is_duplicate = false; + continue_data_vio(agent); + return; + } + + if (lock->holder_count == 0) { + if (!acquire_provisional_reference(agent, lock, depot)) + return; + + /* + * The increment limit we grabbed earlier is still valid. The lock now holds the + * rights to acquire all those references. Those rights will be claimed by hash + * locks sharing this read lock. + */ + lock->increment_limit = increment_limit; + } + + /* + * We've successfully acquired a read lock on behalf of the hash lock, so mark it as such. + */ + set_duplicate_lock(agent->hash_lock, lock); + + /* + * TODO: Optimization: We could directly launch the block verify, then switch to a hash + * thread. + */ + continue_data_vio(agent); +} + +/** + * start_locking() - Continue deduplication for a hash lock that has obtained valid advice of a + * potential duplicate through its agent. + * @lock: The hash lock (currently must be QUERYING). + * @agent: The data_vio bearing the dedupe advice. + */ +static void start_locking(struct hash_lock *lock, struct data_vio *agent) +{ + ASSERT_LOG_ONLY(lock->duplicate_lock == NULL, + "must not acquire a duplicate lock when already holding it"); + + lock->state = VDO_HASH_LOCK_LOCKING; + + /* + * TODO: Optimization: If we arrange to continue on the duplicate zone thread when + * accepting the advice, and don't explicitly change lock states (or use an agent-local + * state, or an atomic), we can avoid a thread transition here. + */ + agent->last_async_operation = VIO_ASYNC_OP_LOCK_DUPLICATE_PBN; + launch_data_vio_duplicate_zone_callback(agent, lock_duplicate_pbn); +} + +/** + * finish_writing() - Re-entry point for the lock agent after it has finished writing or + * compressing its copy of the data block. + * @lock: The hash lock, which must be in state WRITING. + * @agent: The data_vio that wrote its data for the lock. + * + * The agent will never need to dedupe against anything, so it's done with the lock, but the lock + * may not be finished with it, as a UDS update might still be needed. + * + * If there are other lock holders, the agent will hand the job to one of them and exit, leaving + * the lock to deduplicate against the just-written block. If there are no other lock holders, the + * agent either exits (and later tears down the hash lock), or it remains the agent and updates + * UDS. + */ +static void finish_writing(struct hash_lock *lock, struct data_vio *agent) +{ + /* + * Dedupe against the data block or compressed block slot the agent wrote. Since we know + * the write succeeded, there's no need to verify it. + */ + lock->duplicate = agent->new_mapped; + lock->verified = true; + + if (vdo_is_state_compressed(lock->duplicate.state) && + lock->registered) + /* + * Compression means the location we gave in the UDS query is not the location + * we're using to deduplicate. + */ + lock->update_advice = true; + + /* If there are any waiters, we need to start deduping them. */ + if (vdo_has_waiters(&lock->waiters)) { + /* + * WRITING -> DEDUPING transition: an asynchronously-written block failed to + * compress, so the PBN lock on the written copy was already transferred. The agent + * is done with the lock, but the lock may still need to use it to clean up after + * rollover. + */ + start_deduping(lock, agent, true); + return; + } + + /* + * There are no waiters and the agent has successfully written, so take a step towards + * being able to release the hash lock (or just release it). + */ + if (lock->update_advice) { + /* + * WRITING -> UPDATING transition: There's no waiter and a UDS update is needed, so + * retain the WRITING agent and use it to launch the update. The happens on + * compression, rollover, or the QUERYING agent not having an allocation. + */ + start_updating(lock, agent); + } else if (lock->duplicate_lock != NULL) { + /* + * WRITING -> UNLOCKING transition: There's no waiter and no update needed, but the + * compressed write gave us a shared duplicate lock that we must release. + */ + set_duplicate_location(agent, lock->duplicate); + start_unlocking(lock, agent); + } else { + /* + * WRITING -> BYPASSING transition: There's no waiter, no update needed, and no + * duplicate lock held, so both the agent and lock have no more work to do. The + * agent will release its allocation lock in cleanup. + */ + start_bypassing(lock, agent); + } +} + +/** + * select_writing_agent() - Search through the lock waiters for a data_vio that has an allocation. + * @lock: The hash lock to modify. + * + * If an allocation is found, swap agents, put the old agent at the head of the wait queue, then + * return the new agent. Otherwise, just return the current agent. + */ +static struct data_vio *select_writing_agent(struct hash_lock *lock) +{ + struct wait_queue temp_queue; + struct data_vio *data_vio; + + vdo_initialize_wait_queue(&temp_queue); + + /* + * Move waiters to the temp queue one-by-one until we find an allocation. Not ideal to + * search, but it only happens when nearly out of space. + */ + while (((data_vio = dequeue_lock_waiter(lock)) != NULL) && + !data_vio_has_allocation(data_vio)) { + /* Use the lower-level enqueue since we're just moving waiters around. */ + vdo_enqueue_waiter(&temp_queue, &data_vio->waiter); + } + + if (data_vio != NULL) { + /* + * Move the rest of the waiters over to the temp queue, preserving the order they + * arrived at the lock. + */ + vdo_transfer_all_waiters(&lock->waiters, &temp_queue); + + /* + * The current agent is being replaced and will have to wait to dedupe; make it the + * first waiter since it was the first to reach the lock. + */ + vdo_enqueue_waiter(&lock->waiters, &lock->agent->waiter); + lock->agent = data_vio; + } else { + /* No one has an allocation, so keep the current agent. */ + data_vio = lock->agent; + } + + /* Swap all the waiters back onto the lock's queue. */ + vdo_transfer_all_waiters(&temp_queue, &lock->waiters); + return data_vio; +} + +/** + * start_writing() - Begin the non-duplicate write path. + * @lock: The hash lock (currently must be QUERYING). + * @agent: The data_vio currently acting as the agent for the lock. + * + * Begins the non-duplicate write path for a hash lock that had no advice, selecting a data_vio + * with an allocation as a new agent, if necessary, then resuming the agent on the data_vio write + * path. + */ +static void start_writing(struct hash_lock *lock, struct data_vio *agent) +{ + lock->state = VDO_HASH_LOCK_WRITING; + + /* + * The agent might not have received an allocation and so can't be used for writing, but + * it's entirely possible that one of the waiters did. + */ + if (!data_vio_has_allocation(agent)) { + agent = select_writing_agent(lock); + /* If none of the waiters had an allocation, the writes all have to fail. */ + if (!data_vio_has_allocation(agent)) { + /* + * TODO: Should we keep a variant of BYPASSING that causes new arrivals to + * fail immediately if they don't have an allocation? It might be possible + * that on some path there would be non-waiters still referencing the lock, + * so it would remain in the map as everything is currently spelled, even + * if the agent and all waiters release. + */ + continue_data_vio_with_error(agent, VDO_NO_SPACE); + return; + } + } + + /* + * If the agent compresses, it might wait indefinitely in the packer, which would be bad if + * there are any other data_vios waiting. + */ + if (vdo_has_waiters(&lock->waiters)) + cancel_data_vio_compression(agent); + + /* + * Send the agent to the compress/pack/write path in vioWrite. If it succeeds, it will + * return to the hash lock via vdo_continue_hash_lock() and call finish_writing(). + */ + launch_compress_data_vio(agent); +} + +/* + * Decode VDO duplicate advice from the old_metadata field of a UDS request. + * Returns true if valid advice was found and decoded + */ +static bool decode_uds_advice(struct dedupe_context *context) +{ + const struct uds_request *request = &context->request; + struct data_vio *data_vio = context->requestor; + size_t offset = 0; + const struct uds_record_data *encoding = &request->old_metadata; + struct vdo *vdo = vdo_from_data_vio(data_vio); + struct zoned_pbn *advice = &data_vio->duplicate; + u8 version; + int result; + + if ((request->status != UDS_SUCCESS) || !request->found) + return false; + + version = encoding->data[offset++]; + if (version != UDS_ADVICE_VERSION) { + uds_log_error("invalid UDS advice version code %u", version); + return false; + } + + advice->state = encoding->data[offset++]; + advice->pbn = get_unaligned_le64(&encoding->data[offset]); + offset += sizeof(u64); + BUG_ON(offset != UDS_ADVICE_SIZE); + + /* Don't use advice that's clearly meaningless. */ + if ((advice->state == VDO_MAPPING_STATE_UNMAPPED) || (advice->pbn == VDO_ZERO_BLOCK)) { + uds_log_debug("Invalid advice from deduplication server: pbn %llu, state %u. Giving up on deduplication of logical block %llu", + (unsigned long long) advice->pbn, + advice->state, + (unsigned long long) data_vio->logical.lbn); + atomic64_inc(&vdo->stats.invalid_advice_pbn_count); + return false; + } + + result = vdo_get_physical_zone(vdo, advice->pbn, &advice->zone); + if ((result != VDO_SUCCESS) || (advice->zone == NULL)) { + uds_log_debug("Invalid physical block number from deduplication server: %llu, giving up on deduplication of logical block %llu", + (unsigned long long) advice->pbn, + (unsigned long long) data_vio->logical.lbn); + atomic64_inc(&vdo->stats.invalid_advice_pbn_count); + return false; + } + + return true; +} + +static void process_query_result(struct data_vio *agent) +{ + struct dedupe_context *context = agent->dedupe_context; + + if (context == NULL) + return; + + if (change_context_state(context, DEDUPE_CONTEXT_COMPLETE, DEDUPE_CONTEXT_IDLE)) { + agent->is_duplicate = decode_uds_advice(context); + release_context(context); + } +} + +/** + * finish_querying() - Process the result of a UDS query performed by the agent for the lock. + * @completion: The completion of the data_vio that performed the query. + * + * This continuation is registered in start_querying(). + */ +static void finish_querying(struct vdo_completion *completion) +{ + struct data_vio *agent = as_data_vio(completion); + struct hash_lock *lock = agent->hash_lock; + + assert_hash_lock_agent(agent, __func__); + + process_query_result(agent); + + if (agent->is_duplicate) { + lock->duplicate = agent->duplicate; + /* + * QUERYING -> LOCKING transition: Valid advice was obtained from UDS. Use the + * QUERYING agent to start the hash lock on the unverified dedupe path, verifying + * that the advice can be used. + */ + start_locking(lock, agent); + } else { + /* + * The agent will be used as the duplicate if has an allocation; if it does, that + * location was posted to UDS, so no update will be needed. + */ + lock->update_advice = !data_vio_has_allocation(agent); + /* + * QUERYING -> WRITING transition: There was no advice or the advice wasn't valid, + * so try to write or compress the data. + */ + start_writing(lock, agent); + } +} + +/** + * start_querying() - Start deduplication for a hash lock. + * @lock: The initialized hash lock. + * @data_vio: The data_vio that has just obtained the new lock. + * + * Starts deduplication for a hash lock that has finished initializing by making the data_vio that + * requested it the agent, entering the QUERYING state, and using the agent to perform the UDS + * query on behalf of the lock. + */ +static void start_querying(struct hash_lock *lock, struct data_vio *data_vio) +{ + lock->agent = data_vio; + lock->state = VDO_HASH_LOCK_QUERYING; + data_vio->last_async_operation = VIO_ASYNC_OP_CHECK_FOR_DUPLICATION; + set_data_vio_hash_zone_callback(data_vio, finish_querying); + query_index(data_vio, (data_vio_has_allocation(data_vio) ? UDS_POST : UDS_QUERY)); +} + +/** + * report_bogus_lock_state() - Complain that a data_vio has entered a hash_lock that is in an + * unimplemented or unusable state and continue the data_vio with an + * error. + * @lock: The hash lock. + * @data_vio: The data_vio attempting to enter the lock. + */ +static void report_bogus_lock_state(struct hash_lock *lock, struct data_vio *data_vio) +{ + ASSERT_LOG_ONLY(false, + "hash lock must not be in unimplemented state %s", + get_hash_lock_state_name(lock->state)); + continue_data_vio_with_error(data_vio, VDO_LOCK_ERROR); +} + +/** + * vdo_continue_hash_lock() - Continue the processing state after writing, compressing, or + * deduplicating. + * @data_vio: The data_vio to continue processing in its hash lock. + * + * Asynchronously continue processing a data_vio in its hash lock after it has finished writing, + * compressing, or deduplicating, so it can share the result with any data_vios waiting in the hash + * lock, or update the UDS index, or simply release its share of the lock. + * + * Context: This must only be called in the correct thread for the hash zone. + */ +void vdo_continue_hash_lock(struct vdo_completion *completion) +{ + struct data_vio *data_vio = as_data_vio(completion); + struct hash_lock *lock = data_vio->hash_lock; + + switch (lock->state) { + case VDO_HASH_LOCK_WRITING: + ASSERT_LOG_ONLY(data_vio == lock->agent, + "only the lock agent may continue the lock"); + finish_writing(lock, data_vio); + break; + + case VDO_HASH_LOCK_DEDUPING: + finish_deduping(lock, data_vio); + break; + + case VDO_HASH_LOCK_BYPASSING: + /* This data_vio has finished the write path and the lock doesn't need it. */ + exit_hash_lock(data_vio); + break; + + case VDO_HASH_LOCK_INITIALIZING: + case VDO_HASH_LOCK_QUERYING: + case VDO_HASH_LOCK_UPDATING: + case VDO_HASH_LOCK_LOCKING: + case VDO_HASH_LOCK_VERIFYING: + case VDO_HASH_LOCK_UNLOCKING: + /* A lock in this state should never be re-entered. */ + report_bogus_lock_state(lock, data_vio); + break; + + default: + report_bogus_lock_state(lock, data_vio); + } +} + +/** + * is_hash_collision() - Check to see if a hash collision has occurred. + * @lock: The lock to check. + * @candidate: The data_vio seeking to share the lock. + * + * Check whether the data in data_vios sharing a lock is different than in a data_vio seeking to + * share the lock, which should only be possible in the extremely unlikely case of a hash + * collision. + * + * Return: true if the given data_vio must not share the lock because it doesn't have the same data + * as the lock holders. + */ +static bool is_hash_collision(struct hash_lock *lock, struct data_vio *candidate) +{ + struct data_vio *lock_holder; + struct hash_zone *zone; + bool collides; + + if (list_empty(&lock->duplicate_ring)) + return false; + + lock_holder = list_first_entry(&lock->duplicate_ring, struct data_vio, hash_lock_entry); + zone = candidate->hash_zone; + collides = !blocks_equal(lock_holder->vio.data, candidate->vio.data); + if (collides) + increment_stat(&zone->statistics.concurrent_hash_collisions); + else + increment_stat(&zone->statistics.concurrent_data_matches); + + return collides; +} + +static inline int assert_hash_lock_preconditions(const struct data_vio *data_vio) +{ + int result; + + /* FIXME: BUG_ON() and/or enter read-only mode? */ + result = ASSERT(data_vio->hash_lock == NULL, "must not already hold a hash lock"); + if (result != VDO_SUCCESS) + return result; + + result = ASSERT(list_empty(&data_vio->hash_lock_entry), + "must not already be a member of a hash lock ring"); + if (result != VDO_SUCCESS) + return result; + + return ASSERT(data_vio->recovery_sequence_number == 0, + "must not hold a recovery lock when getting a hash lock"); +} + +/** + * vdo_acquire_hash_lock() - Acquire or share a lock on a record name. + * @data_vio: The data_vio acquiring a lock on its record name. + * + * Acquire or share a lock on the hash (record name) of the data in a data_vio, updating the + * data_vio to reference the lock. This must only be called in the correct thread for the zone. In + * the unlikely case of a hash collision, this function will succeed, but the data_vio will not get + * a lock reference. + */ +void vdo_acquire_hash_lock(struct vdo_completion *completion) +{ + struct data_vio *data_vio = as_data_vio(completion); + struct hash_lock *lock; + int result; + + assert_data_vio_in_hash_zone(data_vio); + + result = assert_hash_lock_preconditions(data_vio); + if (result != VDO_SUCCESS) { + continue_data_vio_with_error(data_vio, result); + return; + } + + result = acquire_lock(data_vio->hash_zone, &data_vio->record_name, NULL, &lock); + if (result != VDO_SUCCESS) { + continue_data_vio_with_error(data_vio, result); + return; + } + + if (is_hash_collision(lock, data_vio)) { + /* + * Hash collisions are extremely unlikely, but the bogus dedupe would be a data + * corruption. Bypass optimization entirely. We can't compress a data_vio without + * a hash_lock as the compressed write depends on the hash_lock to manage the + * references for the compressed block. + */ + write_data_vio(data_vio); + return; + } + + set_hash_lock(data_vio, lock); + switch (lock->state) { + case VDO_HASH_LOCK_INITIALIZING: + start_querying(lock, data_vio); + return; + + case VDO_HASH_LOCK_QUERYING: + case VDO_HASH_LOCK_WRITING: + case VDO_HASH_LOCK_UPDATING: + case VDO_HASH_LOCK_LOCKING: + case VDO_HASH_LOCK_VERIFYING: + case VDO_HASH_LOCK_UNLOCKING: + /* The lock is busy, and can't be shared yet. */ + wait_on_hash_lock(lock, data_vio); + return; + + case VDO_HASH_LOCK_BYPASSING: + /* We can't use this lock, so bypass optimization entirely. */ + vdo_release_hash_lock(data_vio); + write_data_vio(data_vio); + return; + + case VDO_HASH_LOCK_DEDUPING: + launch_dedupe(lock, data_vio, false); + return; + + default: + /* A lock in this state should not be acquired by new VIOs. */ + report_bogus_lock_state(lock, data_vio); + } +} + +/** + * vdo_release_hash_lock() - Release a data_vio's share of a hash lock, if held, and null out the + * data_vio's reference to it. + * @data_vio: The data_vio releasing its hash lock. + * + * If the data_vio is the only one holding the lock, this also releases any resources or locks used + * by the hash lock (such as a PBN read lock on a block containing data with the same hash) and + * returns the lock to the hash zone's lock pool. + * + * Context: This must only be called in the correct thread for the hash zone. + */ +void vdo_release_hash_lock(struct data_vio *data_vio) +{ + struct hash_lock *lock = data_vio->hash_lock; + struct hash_zone *zone = data_vio->hash_zone; + + if (lock == NULL) + return; + + set_hash_lock(data_vio, NULL); + + if (lock->reference_count > 0) + /* The lock is still in use by other data_vios. */ + return; + + if (lock->registered) { + struct hash_lock *removed; + + removed = vdo_pointer_map_remove(zone->hash_lock_map, &lock->hash); + ASSERT_LOG_ONLY(lock == removed, "hash lock being released must have been mapped"); + } else { + ASSERT_LOG_ONLY(lock != vdo_pointer_map_get(zone->hash_lock_map, &lock->hash), + "unregistered hash lock must not be in the lock map"); + } + + ASSERT_LOG_ONLY(!vdo_has_waiters(&lock->waiters), + "hash lock returned to zone must have no waiters"); + ASSERT_LOG_ONLY((lock->duplicate_lock == NULL), + "hash lock returned to zone must not reference a PBN lock"); + ASSERT_LOG_ONLY((lock->state == VDO_HASH_LOCK_BYPASSING), + "returned hash lock must not be in use with state %s", + get_hash_lock_state_name(lock->state)); + ASSERT_LOG_ONLY(list_empty(&lock->pool_node), + "hash lock returned to zone must not be in a pool ring"); + ASSERT_LOG_ONLY(list_empty(&lock->duplicate_ring), + "hash lock returned to zone must not reference DataVIOs"); + + return_hash_lock_to_pool(zone, lock); +} + +/** + * transfer_allocation_lock() - Transfer a data_vio's downgraded allocation PBN lock to the + * data_vio's hash lock, converting it to a duplicate PBN lock. + * @data_vio: The data_vio holding the allocation lock to transfer. + */ +static void transfer_allocation_lock(struct data_vio *data_vio) +{ + struct allocation *allocation = &data_vio->allocation; + struct hash_lock *hash_lock = data_vio->hash_lock; + + ASSERT_LOG_ONLY(data_vio->new_mapped.pbn == allocation->pbn, + "transferred lock must be for the block written"); + + allocation->pbn = VDO_ZERO_BLOCK; + + ASSERT_LOG_ONLY(vdo_is_pbn_read_lock(allocation->lock), + "must have downgraded the allocation lock before transfer"); + + hash_lock->duplicate = data_vio->new_mapped; + data_vio->duplicate = data_vio->new_mapped; + + /* + * Since the lock is being transferred, the holder count doesn't change (and isn't even + * safe to examine on this thread). + */ + hash_lock->duplicate_lock = UDS_FORGET(allocation->lock); +} + +/** + * vdo_share_compressed_write_lock() - Make a data_vio's hash lock a shared holder of the PBN lock + * on the compressed block to which its data was just written. + * @data_vio: The data_vio which was just compressed. + * @pbn_lock: The PBN lock on the compressed block. + * + * If the lock is still a write lock (as it will be for the first share), it will be converted to a + * read lock. This also reserves a reference count increment for the data_vio. + */ +void vdo_share_compressed_write_lock(struct data_vio *data_vio, struct pbn_lock *pbn_lock) +{ + bool claimed; + + ASSERT_LOG_ONLY(vdo_get_duplicate_lock(data_vio) == NULL, + "a duplicate PBN lock should not exist when writing"); + ASSERT_LOG_ONLY(vdo_is_state_compressed(data_vio->new_mapped.state), + "lock transfer must be for a compressed write"); + assert_data_vio_in_new_mapped_zone(data_vio); + + /* First sharer downgrades the lock. */ + if (!vdo_is_pbn_read_lock(pbn_lock)) + vdo_downgrade_pbn_write_lock(pbn_lock, true); + + /* + * Get a share of the PBN lock, ensuring it cannot be released until after this data_vio + * has had a chance to journal a reference. + */ + data_vio->duplicate = data_vio->new_mapped; + data_vio->hash_lock->duplicate = data_vio->new_mapped; + set_duplicate_lock(data_vio->hash_lock, pbn_lock); + + /* + * Claim a reference for this data_vio. Necessary since another hash_lock might start + * deduplicating against it before our incRef. + */ + claimed = vdo_claim_pbn_lock_increment(pbn_lock); + ASSERT_LOG_ONLY(claimed, "impossible to fail to claim an initial increment"); +} + +/** compare_keys() - Implements pointer_key_comparator. */ +static bool compare_keys(const void *this_key, const void *that_key) +{ + /* Null keys are not supported. */ + return (memcmp(this_key, that_key, sizeof(struct uds_record_name)) == 0); +} + +/** hash_key() - Implements pointer_key_comparator. */ +static u32 hash_key(const void *key) +{ + const struct uds_record_name *name = key; + + /* Use a fragment of the record name as a hash code. */ + return get_unaligned_le32(&name->name[4]); +} + +static int __must_check +initialize_zone(struct vdo *vdo, struct hash_zones *zones, zone_count_t zone_number) +{ + int result; + data_vio_count_t i; + struct hash_zone *zone = &zones->zones[zone_number]; + + result = vdo_make_pointer_map(VDO_LOCK_MAP_CAPACITY, + 0, + compare_keys, + hash_key, + &zone->hash_lock_map); + if (result != VDO_SUCCESS) + return result; + + vdo_set_admin_state_code(&zone->state, VDO_ADMIN_STATE_NORMAL_OPERATION); + zone->zone_number = zone_number; + zone->thread_id = vdo->thread_config.hash_zone_threads[zone_number]; + vdo_initialize_completion(&zone->completion, vdo, VDO_HASH_ZONE_COMPLETION); + vdo_set_completion_callback(&zone->completion, + timeout_index_operations_callback, + zone->thread_id); + INIT_LIST_HEAD(&zone->lock_pool); + result = UDS_ALLOCATE(LOCK_POOL_CAPACITY, + struct hash_lock, + "hash_lock array", + &zone->lock_array); + if (result != VDO_SUCCESS) + return result; + + for (i = 0; i < LOCK_POOL_CAPACITY; i++) + return_hash_lock_to_pool(zone, &zone->lock_array[i]); + + INIT_LIST_HEAD(&zone->available); + INIT_LIST_HEAD(&zone->pending); + result = uds_make_funnel_queue(&zone->timed_out_complete); + if (result != VDO_SUCCESS) + return result; + + timer_setup(&zone->timer, timeout_index_operations, 0); + + for (i = 0; i < MAXIMUM_VDO_USER_VIOS; i++) { + struct dedupe_context *context = &zone->contexts[i]; + + context->zone = zone; + context->request.callback = finish_index_operation; + context->request.session = zones->index_session; + list_add(&context->list_entry, &zone->available); + } + + return vdo_make_default_thread(vdo, zone->thread_id); +} + +/** get_thread_id_for_zone() - Implements vdo_zone_thread_getter. */ +static thread_id_t get_thread_id_for_zone(void *context, zone_count_t zone_number) +{ + struct hash_zones *zones = context; + + return zones->zones[zone_number].thread_id; +} + +/** + * vdo_make_hash_zones() - Create the hash zones. + * + * @vdo: The vdo to which the zone will belong. + * @zones_ptr: A pointer to hold the zones. + * + * Return: VDO_SUCCESS or an error code. + */ +int vdo_make_hash_zones(struct vdo *vdo, struct hash_zones **zones_ptr) +{ + int result; + struct hash_zones *zones; + zone_count_t z; + zone_count_t zone_count = vdo->thread_config.hash_zone_count; + + if (zone_count == 0) + return VDO_SUCCESS; + + result = UDS_ALLOCATE_EXTENDED(struct hash_zones, + zone_count, + struct hash_zone, + __func__, + &zones); + if (result != VDO_SUCCESS) + return result; + + result = initialize_index(vdo, zones); + if (result != VDO_SUCCESS) { + UDS_FREE(zones); + return result; + } + + vdo_set_admin_state_code(&zones->state, VDO_ADMIN_STATE_NEW); + + zones->zone_count = zone_count; + for (z = 0; z < zone_count; z++) { + result = initialize_zone(vdo, zones, z); + if (result != VDO_SUCCESS) { + vdo_free_hash_zones(zones); + return result; + } + } + + result = vdo_make_action_manager(zones->zone_count, + get_thread_id_for_zone, + vdo->thread_config.admin_thread, + zones, + NULL, + vdo, + &zones->manager); + if (result != VDO_SUCCESS) { + vdo_free_hash_zones(zones); + return result; + } + + *zones_ptr = zones; + return VDO_SUCCESS; +} + +void vdo_finish_dedupe_index(struct hash_zones *zones) +{ + if (zones == NULL) + return; + + uds_destroy_index_session(UDS_FORGET(zones->index_session)); +} + +/** + * vdo_free_hash_zones() - Free the hash zones. + * @zones: The zone to free. + */ +void vdo_free_hash_zones(struct hash_zones *zones) +{ + zone_count_t i; + + if (zones == NULL) + return; + + UDS_FREE(UDS_FORGET(zones->manager)); + + for (i = 0; i < zones->zone_count; i++) { + struct hash_zone *zone = &zones->zones[i]; + + uds_free_funnel_queue(UDS_FORGET(zone->timed_out_complete)); + vdo_free_pointer_map(UDS_FORGET(zone->hash_lock_map)); + UDS_FREE(UDS_FORGET(zone->lock_array)); + } + + if (zones->index_session != NULL) + vdo_finish_dedupe_index(zones); + + ratelimit_state_exit(&zones->ratelimiter); + if (vdo_get_admin_state_code(&zones->state) == VDO_ADMIN_STATE_NEW) + UDS_FREE(zones); + else + kobject_put(&zones->dedupe_directory); +} + +static void initiate_suspend_index(struct admin_state *state) +{ + struct hash_zones *zones = container_of(state, struct hash_zones, state); + enum index_state index_state; + + spin_lock(&zones->lock); + index_state = zones->index_state; + spin_unlock(&zones->lock); + + if (index_state != IS_CLOSED) { + bool save = vdo_is_state_saving(&zones->state); + int result; + + result = uds_suspend_index_session(zones->index_session, save); + if (result != UDS_SUCCESS) + uds_log_error_strerror(result, "Error suspending dedupe index"); + } + + vdo_finish_draining(state); +} + +/** + * suspend_index() - Suspend the UDS index prior to draining hash zones. + * + * Implements vdo_action_preamble + */ +static void suspend_index(void *context, struct vdo_completion *completion) +{ + struct hash_zones *zones = context; + + vdo_start_draining(&zones->state, + vdo_get_current_manager_operation(zones->manager), + completion, + initiate_suspend_index); +} + +/** + * initiate_drain() - Initiate a drain. + * + * Implements vdo_admin_initiator. + */ +static void initiate_drain(struct admin_state *state) +{ + check_for_drain_complete(container_of(state, struct hash_zone, state)); +} + +/** + * drain_hash_zone() - Drain a hash zone. + * + * Implements vdo_zone_action. + */ +static void drain_hash_zone(void *context, zone_count_t zone_number, struct vdo_completion *parent) +{ + struct hash_zones *zones = context; + + vdo_start_draining(&zones->zones[zone_number].state, + vdo_get_current_manager_operation(zones->manager), + parent, + initiate_drain); +} + +/** vdo_drain_hash_zones() - Drain all hash zones. */ +void vdo_drain_hash_zones(struct hash_zones *zones, struct vdo_completion *parent) +{ + vdo_schedule_operation(zones->manager, + parent->vdo->suspend_type, + suspend_index, + drain_hash_zone, + NULL, + parent); +} + +static void launch_dedupe_state_change(struct hash_zones *zones) +{ + /* ASSERTION: We enter with the lock held. */ + if (zones->changing || !vdo_is_state_normal(&zones->state)) + /* Either a change is already in progress, or changes are not allowed. */ + return; + + if (zones->create_flag || (zones->index_state != zones->index_target)) { + zones->changing = true; + vdo_launch_completion(&zones->completion); + return; + } + + /* ASSERTION: We exit with the lock held. */ +} + +/** + * resume_index() - Resume the UDS index prior to resuming hash zones. + * + * Implements vdo_action_preamble + */ +static void resume_index(void *context, struct vdo_completion *parent) +{ + struct hash_zones *zones = context; + struct device_config *config = parent->vdo->device_config; + int result; + + zones->parameters.name = config->parent_device_name; + result = uds_resume_index_session(zones->index_session, zones->parameters.name); + if (result != UDS_SUCCESS) + uds_log_error_strerror(result, "Error resuming dedupe index"); + + spin_lock(&zones->lock); + vdo_resume_if_quiescent(&zones->state); + + if (config->deduplication) { + zones->index_target = IS_OPENED; + WRITE_ONCE(zones->dedupe_flag, true); + } else { + zones->index_target = IS_CLOSED; + } + + launch_dedupe_state_change(zones); + spin_unlock(&zones->lock); + + vdo_finish_completion(parent); +} + +/** + * resume_hash_zone() - Resume a hash zone. + * + * Implements vdo_zone_action. + */ +static void +resume_hash_zone(void *context, zone_count_t zone_number, struct vdo_completion *parent) +{ + struct hash_zone *zone = &(((struct hash_zones *) context)->zones[zone_number]); + + vdo_fail_completion(parent, vdo_resume_if_quiescent(&zone->state)); +} + +/** + * vdo_resume_hash_zones() - Resume a set of hash zones. + * @zones: The hash zones to resume. + * @parent: The object to notify when the zones have resumed. + */ +void vdo_resume_hash_zones(struct hash_zones *zones, struct vdo_completion *parent) +{ + if (vdo_is_read_only(parent->vdo)) { + vdo_launch_completion(parent); + return; + } + + vdo_schedule_operation(zones->manager, + VDO_ADMIN_STATE_RESUMING, + resume_index, + resume_hash_zone, + NULL, + parent); +} + +/** + * get_hash_zone_statistics() - Add the statistics for this hash zone to the tally for all zones. + * @zone: The hash zone to query. + * @tally: The tally + */ +static void +get_hash_zone_statistics(const struct hash_zone *zone, struct hash_lock_statistics *tally) +{ + const struct hash_lock_statistics *stats = &zone->statistics; + + tally->dedupe_advice_valid += READ_ONCE(stats->dedupe_advice_valid); + tally->dedupe_advice_stale += READ_ONCE(stats->dedupe_advice_stale); + tally->concurrent_data_matches += READ_ONCE(stats->concurrent_data_matches); + tally->concurrent_hash_collisions += READ_ONCE(stats->concurrent_hash_collisions); + tally->curr_dedupe_queries += READ_ONCE(zone->active); +} + +static void get_index_statistics(struct hash_zones *zones, struct index_statistics *stats) +{ + enum index_state state; + struct uds_index_stats index_stats; + int result; + + spin_lock(&zones->lock); + state = zones->index_state; + spin_unlock(&zones->lock); + + if (state != IS_OPENED) + return; + + result = uds_get_index_session_stats(zones->index_session, &index_stats); + if (result != UDS_SUCCESS) { + uds_log_error_strerror(result, "Error reading index stats"); + return; + } + + stats->entries_indexed = index_stats.entries_indexed; + stats->posts_found = index_stats.posts_found; + stats->posts_not_found = index_stats.posts_not_found; + stats->queries_found = index_stats.queries_found; + stats->queries_not_found = index_stats.queries_not_found; + stats->updates_found = index_stats.updates_found; + stats->updates_not_found = index_stats.updates_not_found; + stats->entries_discarded = index_stats.entries_discarded; +} + +/** + * vdo_get_dedupe_statistics() - Tally the statistics from all the hash zones and the UDS index. + * @hash_zones: The hash zones to query + * + * Return: The sum of the hash lock statistics from all hash zones plus the statistics from the UDS + * index + */ +void vdo_get_dedupe_statistics(struct hash_zones *zones, struct vdo_statistics *stats) + +{ + zone_count_t zone; + + for (zone = 0; zone < zones->zone_count; zone++) + get_hash_zone_statistics(&zones->zones[zone], &stats->hash_lock); + + get_index_statistics(zones, &stats->index); + + /* + * zones->timeouts gives the number of timeouts, and dedupe_context_busy gives the number + * of queries not made because of earlier timeouts. + */ + stats->dedupe_advice_timeouts = + (atomic64_read(&zones->timeouts) + atomic64_read(&zones->dedupe_context_busy)); +} + +/** + * vdo_select_hash_zone() - Select the hash zone responsible for locking a given record name. + * @zones: The hash_zones from which to select. + * @name: The record name. + * + * Return: The hash zone responsible for the record name. + */ +struct hash_zone * +vdo_select_hash_zone(struct hash_zones *zones, const struct uds_record_name *name) +{ + /* + * Use a fragment of the record name as a hash code. Eight bits of hash should suffice + * since the number of hash zones is small. + * TODO: Verify that the first byte is independent enough. + */ + u32 hash = name->name[0]; + + /* + * Scale the 8-bit hash fragment to a zone index by treating it as a binary fraction and + * multiplying that by the zone count. If the hash is uniformly distributed over [0 .. + * 2^8-1], then (hash * count / 2^8) should be uniformly distributed over [0 .. count-1]. + * The multiply and shift is much faster than a divide (modulus) on X86 CPUs. + */ + hash = (hash * zones->zone_count) >> 8; + return &zones->zones[hash]; +} + +/** + * dump_hash_lock() - Dump a compact description of hash_lock to the log if the lock is not on the + * free list. + * @lock: The hash lock to dump. + */ +static void dump_hash_lock(const struct hash_lock *lock) +{ + const char *state; + + if (!list_empty(&lock->pool_node)) + /* This lock is on the free list. */ + return; + + /* + * Necessarily cryptic since we can log a lot of these. First three chars of state is + * unambiguous. 'U' indicates a lock not registered in the map. + */ + state = get_hash_lock_state_name(lock->state); + uds_log_info(" hl %px: %3.3s %c%llu/%u rc=%u wc=%zu agt=%px", + (const void *) lock, state, (lock->registered ? 'D' : 'U'), + (unsigned long long) lock->duplicate.pbn, + lock->duplicate.state, lock->reference_count, + vdo_count_waiters(&lock->waiters), (void *) lock->agent); +} + +static const char *index_state_to_string(struct hash_zones *zones, enum index_state state) +{ + if (!vdo_is_state_normal(&zones->state)) + return SUSPENDED; + + switch (state) { + case IS_CLOSED: + return zones->error_flag ? ERROR : CLOSED; + case IS_CHANGING: + return zones->index_target == IS_OPENED ? OPENING : CLOSING; + case IS_OPENED: + return READ_ONCE(zones->dedupe_flag) ? ONLINE : OFFLINE; + default: + return UNKNOWN; + } +} + +/** + * vdo_dump_hash_zone() - Dump information about a hash zone to the log for debugging. + * @zone: The zone to dump. + */ +static void dump_hash_zone(const struct hash_zone *zone) +{ + data_vio_count_t i; + + if (zone->hash_lock_map == NULL) { + uds_log_info("struct hash_zone %u: NULL map", zone->zone_number); + return; + } + + uds_log_info("struct hash_zone %u: mapSize=%zu", + zone->zone_number, + vdo_pointer_map_size(zone->hash_lock_map)); + for (i = 0; i < LOCK_POOL_CAPACITY; i++) + dump_hash_lock(&zone->lock_array[i]); +} + +/** + * vdo_dump_hash_zones() - Dump information about the hash zones to the log for debugging. + * @zones: The zones to dump. + */ +void vdo_dump_hash_zones(struct hash_zones *zones) +{ + const char *state, *target; + zone_count_t zone; + + spin_lock(&zones->lock); + state = index_state_to_string(zones, zones->index_state); + target = (zones->changing ? index_state_to_string(zones, zones->index_target) : NULL); + spin_unlock(&zones->lock); + + uds_log_info("UDS index: state: %s", state); + if (target != NULL) + uds_log_info("UDS index: changing to state: %s", target); + + for (zone = 0; zone < zones->zone_count; zone++) + dump_hash_zone(&zones->zones[zone]); +} + diff --git a/drivers/md/dm-vdo/dedupe.h b/drivers/md/dm-vdo/dedupe.h new file mode 100644 index 00000000000..e119d74c6f0 --- /dev/null +++ b/drivers/md/dm-vdo/dedupe.h @@ -0,0 +1,93 @@ +/* SPDX-License-Identifier: GPL-2.0-only */ +/* + * Copyright Red Hat + */ + +#ifndef VDO_DEDUPE_H +#define VDO_DEDUPE_H + +#include <linux/list.h> +#include <linux/timer.h> + +#include "uds.h" + +#include "admin-state.h" +#include "constants.h" +#include "statistics.h" +#include "types.h" +#include "wait-queue.h" + +struct dedupe_context { + struct hash_zone *zone; + struct uds_request request; + struct list_head list_entry; + struct funnel_queue_entry queue_entry; + u64 submission_jiffies; + struct data_vio *requestor; + atomic_t state; +}; + +struct hash_lock; + +struct hash_zone { + /* Which hash zone this is */ + zone_count_t zone_number; + + /* The administrative state of the zone */ + struct admin_state state; + + /* The thread ID for this zone */ + thread_id_t thread_id; + + /* Mapping from record name fields to hash_locks */ + struct pointer_map *hash_lock_map; + + /* List containing all unused hash_locks */ + struct list_head lock_pool; + + /* + * Statistics shared by all hash locks in this zone. Only modified on the hash zone thread, + * but queried by other threads. + */ + struct hash_lock_statistics statistics; + + /* Array of all hash_locks */ + struct hash_lock *lock_array; + + /* These fields are used to manage the dedupe contexts */ + struct list_head available; + struct list_head pending; + struct funnel_queue *timed_out_complete; + struct timer_list timer; + struct vdo_completion completion; + unsigned int active; + atomic_t timer_state; + + /* The dedupe contexts for querying the index from this zone */ + struct dedupe_context contexts[MAXIMUM_VDO_USER_VIOS]; +}; + +struct hash_zones; + +struct pbn_lock * __must_check vdo_get_duplicate_lock(struct data_vio *data_vio); + +void vdo_acquire_hash_lock(struct vdo_completion *completion); +void vdo_continue_hash_lock(struct vdo_completion *completion); +void vdo_release_hash_lock(struct data_vio *data_vio); +void vdo_clean_failed_hash_lock(struct data_vio *data_vio); +void vdo_share_compressed_write_lock(struct data_vio *data_vio, struct pbn_lock *pbn_lock); + +int __must_check vdo_make_hash_zones(struct vdo *vdo, struct hash_zones **zones_ptr); + +void vdo_free_hash_zones(struct hash_zones *zones); + +void vdo_drain_hash_zones(struct hash_zones *zones, struct vdo_completion *parent); + +void vdo_get_dedupe_statistics(struct hash_zones *zones, struct vdo_statistics *stats); + +struct hash_zone * __must_check +vdo_select_hash_zone(struct hash_zones *zones, const struct uds_record_name *name); + +void vdo_dump_hash_zones(struct hash_zones *zones); + +#endif /* VDO_DEDUPE_H */ -- 2.40.1