On Wed, Feb 15, 2017 at 12:10:42PM +0100, Hannes Reinecke wrote: > If the sbitmap gets resized we need to ensure not to overflow > the original allocation. And we should limit the search in > sbitmap_any_bit_set() to the available depth to avoid looking > into unused space. Hey, Hannes, I don't really like this change. It's easy enough for the caller to keep track of this and check themselves if they really care. I even included a comment in sbitmap.h to that effect: /** * sbitmap_resize() - Resize a &struct sbitmap. * @sb: Bitmap to resize. * @depth: New number of bits to resize to. * * Doesn't reallocate anything. It's up to the caller to ensure that the new * depth doesn't exceed the depth that the sb was initialized with. */ As for the sbitmap_any_bit_set() change, the bits beyond the actual depth should all be zero, so I don't think that change is worth it, either. Thanks!