[PATCH 02/10] aoe: use bvec_kmap_local in bvcpy

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Using local kmaps slightly reduces the chances to stray writes, and
the bvec interface cleans up the code a little bit.

Signed-off-by: Christoph Hellwig <hch@xxxxxx>
---
 drivers/block/aoe/aoecmd.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/block/aoe/aoecmd.c b/drivers/block/aoe/aoecmd.c
index cc11f89a0928f..093996961d452 100644
--- a/drivers/block/aoe/aoecmd.c
+++ b/drivers/block/aoe/aoecmd.c
@@ -1018,7 +1018,7 @@ bvcpy(struct sk_buff *skb, struct bio *bio, struct bvec_iter iter, long cnt)
 	iter.bi_size = cnt;
 
 	__bio_for_each_segment(bv, bio, iter, iter) {
-		char *p = kmap_atomic(bv.bv_page) + bv.bv_offset;
+		char *p = bvec_kmap_local(&bv);
 		skb_copy_bits(skb, soff, p, bv.bv_len);
 		kunmap_atomic(p);
 		soff += bv.bv_len;
-- 
2.30.2




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