On Tue, Nov 25, 2014 at 11:18 AM, Edgar Aichinger <edogawa@xxxxxx> wrote: [...] > I've tried to do that sort of thing a couple of years ago, with an Audigy, and > its analog outputs plugged to the Delta101LT. In my experience it was not > worth the effort, the Audigy wavetable memory was too small to hold > FluidR3, and the GM fonts that fit in sounded poor IMHO... all in all you're > much more flexible with a software soundfont/gig/sfz/whatever player. Uhm... IIRC, Live! and later stream samples from host RAM using DMA. (That's how they support multi-open on the audio API side as well.) I think AWE64 was the last card I used that had on-board waveform memory - and I'm not even sure about that. I definitely remember adding a pair of SIMM modules to my AWE32 card, though. :-) But either way, I don't quite see the point in using a hardware sampleplayer these days either. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com | '---------------------------------------------------------------------' _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user