On Thu, Nov 6, 2014 at 12:35 PM, Ken Restivo <ken@xxxxxxxxxxx> wrote: [...] > Now, I've been told that the buffer problem is due to clock synchronization on soundcards. Some soundcards on't stream exactly at 44.1khz, they're like 44.0Khz, and that causes a buffer that gradually declines in size, as it's been explained to me. [...] Indeed; a pair of sound cards running at (practically) identical sample rates is going to take something much more accurate than crystal oscillators. Or dumb luck. :-) This is something any streaming software needs to deal with (sample drop/insert, or resampling, based on buffer status), so there's no valid excuse for this happening. Sounds like a bug. -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com | '---------------------------------------------------------------------' _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user