Re: Jack transport - was - Ardour/Muse Jack tempo lock

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[Fons Adriaensen]
>They way I've implemented this in some players uses four states:
>all combinations of [STOP, RUN] and [READY, NOTREADY]. A state 
>that includes NOTREADY is always transient, it will revert to the
>corresponding READY one as soon as possible.

I have to agree that this is a far more useful approach than jack's
current "slow-sync" and I think that for jack to become a truly
professional tool the adoption of this state model is inevitable.

Tim
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