On Mon, Mar 31, 2014 at 12:33 PM, Gordon JC Pearce <gordonjcp@xxxxxxxx> wrote: [...] > But Csound and Supercollider are not suitable for making music. They're fine if you're some kind of autistic savant computer genius, but utterly fucking useless if you're a musician. Wouldn't say I'm either of those; just a rather experienced programmer with an interest in music... Either way; I used to think of this kind of tools as basically just powerful synthesizers, and controlling them from a "mainstream style" sequencer with a master keyboard and stuff pretty much seemed like the only viable setup. I've used various versions of Cakewalk and Sonar through the years, but obviously, I'd much rather use Linux, as that's what I use for practically everything these days. I just haven't been able to find a stable Linux sequencer that does what I need. (Would seem like very basic stuff, but I guess not... o.O) Then I started writing the synth/sound engine Audiality 2. It has a realtime scripting language that was originally just intended as a small but flexible replacement for the usual "five million" hardwired features you need to do much more than playing back dry samples. I intended to use it for both sound and music, but I was planning on using a MIDI sequencer for the latter. However, when testing and playing around, I discovered that just hacking music in the same scripting language was a surprisingly viable option, and as a bonus, offered tremendous flexibility through the seamless integration of sounds and music. So, I actually haven't bothered much with sequencers since! It would be nice to have the option of recording from MIDI controllers, since that's definitely the easiest, quickest and most natural way of doing many things - but I think I'd actually prefer a "sequencer" that just pastes code into my editor. :-) What weirdness came out of this episode of insanity, then? Well, some works in progress, mostly "chip inspired" stuff for a game I'm working on: https://soundcloud.com/david-olofson/sets/audiality-2-projects Oh, and that engine; Free/Open Source (zlib), of course: http://audiality.org/ -- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com | '---------------------------------------------------------------------' _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user