Re: MOD web-ui

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Am 28.08.2013 20:14, schrieb Bruno Gola:
oh also, the chromium version matters ... i kinda remember there was a
bug on older browsers.

i'm using chromium 28.


Ahhh, got it. :-D
Success

I've tried firefox all the time, couldn't imagine that it depend on cromium.
So, now the fun begins. :-)
I'm now using cromium Version 28.0.1500.71 Debian jessie/sid (209842) and it works nicely.

Just a hard corner here and there, as it is usual on alpa stage,
lilv_lib_open(): error: Failed to open library /home/brummer/.lv2/mod-pitchshifter.lv2/mod-pitchshifter.so (/home/brummer/.lv2/mod-pitchshifter.lv2/mod-pitchshifter.so: wrong ELF class: ELFCLASS64)
(well I'm running good old i686)

but I get the Idea behind the MOD and be impressed. Plugins from a cloud, to load and controlled via a web interface, running on a local jack instance. Just great! I will follow the development you guys made on this!!

greats  hermann

PS. as next I will install the mod sdk :-)


On Wed, Aug 28, 2013 at 3:04 PM, Bruno Gola <brunogola@xxxxxxxxx> wrote:
hi hermann,

which browser are you using? i've only tested on Chromium but we plan
to support firefox as well.

thanks for the comments :)

On Wed, Aug 28, 2013 at 2:18 PM, hermann meyer <brummer-@xxxxxx> wrote:
Hi Bruno

Yep, that helps a lot, export the environment variables was what I missing,
now I get effect ports in jackd, which I could connect, and get sound. Only,
I wasn't able to set values for the controllers, not in the main frame, nor
in the "details" frame.
It works for selectors (could set selection and it works), but didn't for
knobs/sliders (no reaction in UI nor in sound).

Am 28.08.2013 16:30, schrieb Bruno Gola:

hi hermann,

it's still in really alpha stage to run mod-ui on your desktop, but
let me see if I can help you.

i just cloned the source code from github and followed the README

then I started

$ mod-host -v  # (-v to have some feedback on what's going on)

went back to the mod-ui dir  (just cloned and configured following the
README) and did:

$ . modui-env/bin/activate
$ export MOD_DEV_ENVIRONMENT=0 MOD_CONTROLLER_INSTALLED=0
MOD_DEVICE_WEBSERVER_PORT=8888 MOD_PLUGIN_LIBRARY_DIR=~/.lv2/
MOD_HTML_DIR=html/
$ ./server.py

   pointed my chromium webbrowser  to http://localhost:8888/ and voila :)

this should work fine. oh, if you did install any plugins from the
cloud server (using the search box and clicking on the 'all' radio
button), please delete your dados/ directory (inside the mod-ui/
directory) before trying again.

i'm sorry it's not that clear or easy, but we were not expecting any
desktop users by now and are in a rush to send our first MOD units :)
Hey, hey, mod-host with the mod-ui web-interface is straight forward, I
can't believe that I'm the first who try it out??? It reminds me on jost,
but the Interface looks sooooo cooool, man, great work. I could imagine a
lot of fun for me to play with it around, (if I get it to work). However, I
fully understand that your focus is on the embedded MOD.
So, I can wait.



i hope it works for you, if not, let me now :)

On Wed, Aug 28, 2013 at 5:11 AM, hermann meyer <brummer-@xxxxxx> wrote:
HI

Is anyone here successful running the mod-host web-ui?
I'm trying the last two day's to get it work, but can't get it.
I could run the mod-host in interactive mode, to get sound out of it, but
I
fail to do any remote control with the web-ui.
I could run the web-ui, browse plugins, load them, save paddle boards,
but
I still remain in a "Device is offline" state, I can't get a input to
connect to, well, a output is there on screen, but no input.

Is there a tutorial anywhere?  Did I need to set the socket somehow ?
I would love to get it work, as the Web Interface looks really, really,
nice.

hermann
_______________________________________________





--
Bruno Gola <brunogola@xxxxxxxxx>
http://bgo.la/ | +55 11 9-5552-3599



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