On Sat, Apr 13, 2013 at 5:54 PM, Fons Adriaensen <fons@xxxxxxxxxxxxxx> wrote:
actually, no :)
I spent quite a while talking to several people a couple of years ago (including Julius Smith) about the best way to model a pan drum. To do it correctly is quite challenging. The Pianoteq guys gave me a few hints on what they had done. I was trying to create an instrument that I planned to called a "dang drum" (for "digital hang"), but to model the way the modes of these things interact is quite tricky, and the usual "mode" operators in Pd, CSound, SC etc, don't really capture the subtleties required.
I was very, very disappointed to find that I had lost the CSound code I had worked on. The only thing I have left from efforts is a single wav file. Take a listen if you want. My memory was this involved at least 15 different mode operators in conjunction with some kind of reverb. It sounds fairly cool, but is really nothing remotely like the real sound of a hang (or even a regular steel drum).
http://community.ardour.org/files/dang1.ogg
If anyone is interested, I have a stack of papers on the physics of the hang drum, including several with clever visual analysis of the instrument to show the vibration modes, discussions of the characteristics of the metal used, and so on.
--p
On Sat, Apr 13, 2013 at 11:19:01PM +0200, R. Mattes wrote:OTOH, such bell-like sounds are fairly easy to create using Pd,
> Thanks, what a lovely sample set! Reminds me of more than a decade
> of Gamelan playing long ago ...
>
> > woohoooo! one my favorite instruments. does this mean i need to learn to use
> one of the sfz capable plugins now? :)
> >
> > it will be interesting to compare to Pianoteq's various "hang-ish" drum
> sounds (physical modelling)
Csound, SuperCollider etc., and this will also allow much more
_expression_ than using a fixed sample set.
actually, no :)
I spent quite a while talking to several people a couple of years ago (including Julius Smith) about the best way to model a pan drum. To do it correctly is quite challenging. The Pianoteq guys gave me a few hints on what they had done. I was trying to create an instrument that I planned to called a "dang drum" (for "digital hang"), but to model the way the modes of these things interact is quite tricky, and the usual "mode" operators in Pd, CSound, SC etc, don't really capture the subtleties required.
I was very, very disappointed to find that I had lost the CSound code I had worked on. The only thing I have left from efforts is a single wav file. Take a listen if you want. My memory was this involved at least 15 different mode operators in conjunction with some kind of reverb. It sounds fairly cool, but is really nothing remotely like the real sound of a hang (or even a regular steel drum).
http://community.ardour.org/files/dang1.ogg
If anyone is interested, I have a stack of papers on the physics of the hang drum, including several with clever visual analysis of the instrument to show the vibration modes, discussions of the characteristics of the metal used, and so on.
--p
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