Re: Borderlands Synth - RTAudio issue

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On 09/25/2012 08:03 PM, michael noble wrote:
On Wed, Sep 26, 2012 at 2:56 PM, michael noble<looplog@xxxxxxxxx>  wrote:
On Wed, Sep 26, 2012 at 2:19 PM, david<gnome@xxxxxxxxxxxxx>  wrote:
Sounds like Borderlands synth only supports 44100? If so, try setting JACK
to run at 44100 and see if it runs then?
s>>
Yes, I tried that before I sent the email and it works fine. I had the
same issue with Giada and it was an easy code fix to hard code it to
48000 but nothing obvious screams out for Borderlands in the code.

I take that back. It's hard coded in theglobals.h. Running at 48000 now.

Also found the support group finally at
https://groups.google.com/forum/?fromgroups#!forum/borderlands-granular

Sounds like a good suggestion for their feature list: provide GUI and command line parameters for specifying the sample rate. Another thought: when using JACK, query JACK for the sample rate and set itself to match?

--
David
gnome@xxxxxxxxxxxxx
authenticity, honesty, community
http://clanjones.org/david/
http://dancing-treefrog.deviantart.com/
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