On Sat, Jul 21, 2012 at 6:41 PM, Charles Henry wrote: > Also, you never know how long you'll spend working on a problem, until > you actually do it. Not only that. It's also quite possible that users will never collect the amount of money required to implement or fix something. Ardour still has $1375 proposed by users for implementing MIDI editing. That's after 2 related GSoC projects $4500 worth each (for the student) and barely estimatable years of work by other developers (I'd say +$50K at the very least). AAF/OMG support is next with mere $505 proposed by users. I'd say, the real estimation would be ten times as much for an experienced U.S. based programmer, and that would only cover a very basic support with probably not much testing. Of course, the environment has changed a lot since this initiative was started. Fetching 5K-20K funds for an open source project (even more for games) has become quite possible. Bu the prerequisite for that is decent media coverage. > <puts on his devil's advocate hat> Suppose I write a potentially > useful software, and then leave several bugs until people start > funding it. Then, rake in the dough and fix the bugs (I already know) > in record time. It changes the incentive whether and how to create > software. </puts on his devil's advocate hat> That only works if people give a damn about your software :) Alexandre Prokoudine http://libregraphicsworld.org _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user