Re: how much is contained in the .ardour file

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On 13/06/12 15:03, Atte André Jensen wrote:
On 2012-06-13 01:44, Ken Restivo wrote:

Bit me too. There's probably a real good explanation why you can't undo fader
moves...


define "a fader move" ... how far do you go back ... especially if you are moving the faders via midi, more than one at the same time (actually those moves would be interlaced I guess), and perhaps with a bit of noise from the interface, and possibly other controls being operated while the faders are moving??

Do you go back to the last time all faders were still? how long between steps is a "still" point in time? (going back 1 step of the last fade probably isn't very useful and would make the undo queue unusable for anything else!) defining and recalling the "beginning" of a move is a bit tricky ... some kind of animated rewind of actions may be cool, but not so easy to implement. Otherwise do you expect to take a full snapshot every time the faders start to move after being still, so every change made since that time is undone - going back to the state pre-move, or do you expect that the faders are returned to their last "still" state but all other changes made since then are retained?

Just pointing out that as a feature there would be many things to decide, and maintaining such an undo queue might take more cpu than you really want to use for making a potential undo possible ... so perhaps manually taking snapshots at relevant times is a sensible approach?


Simon


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