First netjack test using jackd2: ecasound transport doesn't move

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These are my first netjack experiments, ever.
I followed this reference:

http://trac.jackaudio.org/wiki/WalkThrough/User/NetJack

Here is what I did:

#### sound server side (with local soundcard)

$ jackd -d alsa hw:0,0 -r 44100

$ jack_netsource -H thinkpad

Connected :-)
netjack: at frame 000051 -> total netxruns 1 (1%) queue time= 93121

$ ecasound -i test.wav -o jack,system 

[ sound plays ]

^C

#### client side

$ jackd -d netone

NetOne driver started
AutoConfig Override !!!
AutoConfig Override: Master JACK sample rate = 44100
AutoConfig Override: capture_channels_audio = 2
AutoConfig Override: capture_channels_midi = 1
AutoConfig Override: playback_channels_audio = 2
AutoConfig Override: playback_channels_midi = 1
MTU is set to 1400 bytes

$ jack_lsp

system:capture_1
system:capture_2
system:capture_3
system:playback_1
system:playback_2
system:playback_3

$ ecasound -i cdda.wav -f f32_le,2,44100 -o jack,<CLIENT>,<TRANSPORT> -c 

for TRANSPORT settings: send sendrec notransport

for JACK CLIENT setting: "system" and "system:playback_1"

The transport stays stuck at position 0.0, and the
'start' command does not start the engine,
which remains in status 'stopped'.

Grateful for ideas where I should go next, 

Thanks,


-- 
Joel Roth
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