On 07/30/2011 09:25 PM, Reuben Martin wrote:
Don't know how many of you follow the progress of video / animation
development, but Blender has a GSOC project involving 3D audio. It
includes things such a audio sources moving in 3D space as well as
things like the doppler effect for moving audio sources. There is an
iteresting video demonstrating the current progress.
http://www.blendernation.com/2011/07/30/gsoc-2011-3d-audio-tools/
nice one!
it's not clear how the spatialisation is being done, though. it looks
like it gives you tools to simulate doppler and distance attenuation by
hand and render it to binaural or other setups, but there doesn't seem
to be an integrated panning logic (yet).
anyways, very interesting. if only i knew blender...
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