Re: About Algorithms

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2011/7/17 Moshe Werner <moshwe@xxxxxxxxx>
Hi to all,

I'm an audio engineer in my day (and night) work, but definitely not a programmer.
Yet there is one endless discussion between friends and colleges of mine that I usually do not participate in due to the lack of knowledge.
The topic is algorithms of software (DAW) mixers. Some people say that they can hear a sound difference between several kinds of software mixers (e.g. Cubase, Protools etc.).
I must say that I never made any serious A\B testing but I didn't notice that there is any difference. Although I do work with Pro-tools and Cubase (in other studios), most of the time I'm actually using Ardour (and I'm loving it).

My questions would be:
1. Is it only me that can't here a difference between different DAWs mixing algorithms?

Hi all, i think that the reason why different DAWs may sounds in a little different ways, is because of the so called "Pan Law", before than the summing algorithms.
A mono sound, middle panned, is 3dB more powerful than the same sound panned all L or R.
For a stereo sound the gap is 6dB.
Different DAWs face that "issue" in different ways: i don't know it personally but i found on the web that Pro Tools HD give a -4.5 dB to the sound in center, Cubase SX has -3dB by default but let you choose if -3, -4.5, -6 or 0dB, etc...
I don't know the Ardour behaviour now, but i think it's equal power (without decreases in the centre).
Those differences in panning may influence a little bit the "sound" of a DAW, especially if you are mixing sounds panned close to the centre. 

Bona! 
Lorenzo

 



2. To the developers out there, what is your opinion? Is there a better/worse algorithm, or is the whole thing another "pay 600$ for this software - it has great algorithms!!!" hype?
3. If there is a difference what's the explanation?
4. Analog emulation plugins. How does one "emulate" analog waveforms in a digital world? That sounds like a paradox to me.

Hope that's not to many questions in one mail.

Thanks for your time
Moshe


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