Re: searching a dark xylophone sample‏

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On 07/09/2011 05:05 AM, fred wrote:


Le 08/07/2011 20:59, sim a a écrit :
> Date: Fri, 8 Jul 2011 20:42:04 +0200
> From: f.rech@xxxxxxxx <mailto:f.rech@xxxxxxxx>
> CC: Linux-audio-user@xxxxxxxxxxxxxxxxxxxx
<mailto:Linux-audio-user@xxxxxxxxxxxxxxxxxxxx>
> Subject: Re:  searching a dark xylophone sample
>
>
>
> Le 08/07/2011 20:34, Paul Davis a écrit :
> > On Fri, Jul 8, 2011 at 2:21 PM, fred<f.rech@xxxxxxxx>
<mailto:f.rech@xxxxxxxx> wrote:
> >
> >
> >> Does anyone here on the list think it is possible we have in a
near future
> >> this kind of applis in Linux for free (as in beer)) ?
> >>
> > i find it unlikely, though it depends on precisely what you mean
by "this kind"
> >
> Mean, a good sound that is close to the real intrument
> > pianoteq is a fairly sophisticated piece of physical modelling
> > software. stuff like this doesn't grow on trees.
> >
> >
> Yep ! But if one have a look inside, let say Ardour... do we have to
> think there is wonderful trees
> in your backyard Paul ? ;-))

instead of trying to find new apps to make a dark xylophone sound you
could try use existing software.
if you found some 'normal' xylophone samples and put them into your
sampler of choice. then using a combo of low pass filters,
reverb and maybe very slight bitcrushing you could get close to the
sound you want.

Thanks for the tip, that was the original plan but can't find any good
sound till Pianoteq !
Could you explain what bitcrushing means please ?

Bitcrushing is an effect that reduces the bit depth of the audio data; it's hard to describe exactly how this sounds, but it reduces the quality of the audio in a very digital way. Used lightly it can give an appealing retro-ish sound, like a sampler from the late 80s/early 90s, but at extremes (reducing the bit depth to 2 or 3 bits) it creates a very distorted sound.

A related, but different, effect is sample rate reduction, which can have also produce effects ranging from subtle to highly distorted. If you're like me, and grew up playing Amiga games in the early 90s, using a sample rate reducer set to about 10Khz or so will take you right back there.

The "Decimator" plugin from Steve Harris's "swh" plugin set can achieve both of these effects.

Thanks
Leigh



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