Hi, everyone. I'm here to get some
troubleshooting from you.
Jack: JackClient::Deactivate Jack: fPollTable i = 1 fd = 51 Jack: fPollTable i = 2 fd = 52 Jack: JackRequest::DeactivateClient Jack: JackEngine::ClientDeactivate ref = 2 name = qjackctl Jack: JackServer::Deactivate client = 2 was not activated Jack: JackServer::Deactivate client = 2 was not activated Jack: JackProcessSync::TimedWait time out = 53320 JackProcessSync::LockedTimedWait error usec = 53320 err = Connection timed out Jack: JackProcessSync::TimedWait finished delta = 53442.0 JackEngine::ClientDeactivate wait error ref = 2 name = qjackctl Jack: JackClient::Deactivate res = 4294967295 Jack: jack_client_close Jack: JackClient::Close ref = 2 Jack: JackClient::Deactivate Jack: JackSocketClientChannel::Stop Jack: JackPosixThread::Kill Jack: fPollTable i = 1 fd = 51 Jack: fPollTable i = 2 fd = 52 Jack: JackRequest::ClientClose Jack: JackEngine::ClientCloseAux ref = 2 Jack: JackGraphManager::RemoveAllPorts ref = 2 Jack: JackProcessSync::TimedWait time out = 10664 JackProcessSync::LockedTimedWait error usec = 10664 err = Connection timed out Jack: JackProcessSync::TimedWait finished delta = 10825.0 JackEngine::ClientCloseAux wait error ref = 2 Jack: JackPosixSemaphore::Destroy Jack: JackSocketNotifyChannel::Close Jack: JackClientSocket::Close Jack: JackShmMem::delete size = 0 index = 2 Jack: JackSocketServerChannel::ClientRemove ref = 2 Jack: JackClientSocket::Close Jack: JackSocketServerChannel::BuildPoolTable size = 2 Jack: fSocketTable i = 1 fd = 51 Jack: JackClientSocket::Close Jack: JackClientSocket::Close Jack: JackPosixSemaphore::Disconnect jack_sem.1000_default_qjackctl Jack: JackLibClient::~JackLibClient Jack: JackShmReadWritePtr1::~JackShmReadWritePtr1 2 Jack: Succeeded in unlocking 384 byte memory area Jack: JackLibGlobals Destroy 1982be0 Jack: ~JackLibGlobals Jack: JackPosixSemaphore::Disconnect jack_sem.1000_default_system Jack: JackPosixSemaphore::Disconnect jack_sem.1000_default_freewheel Jack: no message buffer overruns Jack: JackPosixThread::Stop Jack: ThreadHandler: exit Jack: JackShmReadWritePtr::~JackShmReadWritePtr 1 Jack: Succeeded in unlocking 1040 byte memory area Jack: JackShmReadWritePtr::~JackShmReadWritePtr 0 Jack: Succeeded in unlocking 47647264 byte memory area Jack: jack_client_close res = 0 jack main caught signal 15 Jack: JackServer::Stop Jack: JackThreadedDriver::Stop Jack: JackPosixThread::Stop Jack: JackServer::Close Jack: JackPosixThread::Stop Jack: fPollTable i = 1 fd = 51 Jack: JackRequest::Notification Jack: JackRequest::Notification kQUIT Jack: JackMachServerChannel::Execute JackQuitException Jack: ThreadHandler: exit Jack: JackServerSocket::Close /dev/shm/jack_default_1000_0 Jack: JackClientSocket::Close Jack:
JackFFADODriver::Detach
- But ffado and jack work just
nicely not freezing in extremely rare cases (with no xruns)
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