Re: Music made with Linux: "Heavy Head"

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Roberto Suarez Soto wrote:
Why am I posting this? To see if some merciful soul with more knowledge can do something with it. Take parts of it for your own projects, remix it, turn it upside down, whatever. It's yours to modify and tweak without end. Just tell me if you use it, so I can gloat over it :-)

All this is published under a Creative Commons license. See here for more details:

    http://creativecommons.org/licenses/by-nc-sa/3.0/

    Have fun, and thanks in advance.


I, too, thought it might be interesting to have a go at trying to mix this. Thanks for the files, Roberto: it's been an interesting experience (and practice) for me as I have never mixed anything other than my own work before now.

Here are the audiofiles:

FLAC [19.0 MB]: www.quirq.ukfsn.org/HeavyHead_Q-mix_19-06-11.flac
OGG7 [3.9 MB]: www.quirq.ukfsn.org/HeavyHead_Q-mix_19-06-11.ogg
MP3 [7.1 MB]: www.quirq.ukfsn.org/HeavyHead_Q-mix_19-06-11.mp3

I purposefully didn't read Jostein's posts until just now (sorry about that!) as I didn't want to be influenced in any way. I agree with what he said.

(I just saw enough to be tipped off about the mute group issue with the drums though, so I sorted that out. I don't normally use the randomisation features in Hyrdrogen, preferring to humanise things in the way that I programme them, but for speed I just dialled up the knobs, which means there are some odd bits of emphasis here and there.)

I didn't bother doing any editing to tighten up the performances and compensate for the fluffed notes and timing issues as it would have taken a lot of time. I'd do that sort of thing on my own music as a matter of course; I know how to edit, but mixing practice always comes in useful.

I can't say I'm particularly fond of the drum kit used, on close listen the samples sound quite noisy. I found the project difficult to mix because of the effects already on most of the instruments, but that didn't stop me from adding more anyway! I just did what I would normally do and it's not often that I print effects. I'm not totally happy with my mix as it's a bit too wet, with the recorded delays, my delays and reverbs all piling up.

I found it hard to work on for any length of time as there is a lot of high frequency energy, which soon tired my ears. There was more HF than I'm used to working with, I can only assume that this was added my the effects processing that the parts were recorded through.

Personally, I think there was too much distortion used on the guitar parts, some of which could have done with being cleaner, in my opinion, without being detrimental to the style of music. I think this probably added to all the HF energy. Some cleaner passages would also have added a bit more variety to the overall arc of the piece, certainly in the way that I've mixed it.

I strayed into a few areas of production: I added a hi-hat count in (not entirely sure I actually like it, but I left it in), moved the guitar slide, ditched a rhythm part that I felt was cluttering up one section a bit and performed some edits (using automation) on the drums at the end.

I've also uploaded my Ardour session for people to look at (172 MB). You'll need LV2-enabled and the Invada plugins and EQ10Q in addition to more common plugins like TAP and (IIRC) some SWH.

www.quirq.ukfsn.org/Heavy_Head_Q.tar.bz2

Thanks again Roberto for giving me some much-needed mixing practice. And keep on rocking!

Q

--
A musical collaborator: "Lethargy, hm really? Then it will be time for me to get over there and just accidental idea the $h!t out of you"
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