Re: Editing zynadsuxfx/yoshimi patches?

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Hello!
I agree, it will be best to start with something small, but we should think about the big picture, so we at least create a structure, that can accomodate the big library. As to a testing case, I suppose we can start, with something, that is already there and use one of the DSSI synth. In the basic DSSI package there are some test cases and they have there OSC sets. Advantages: they are small, tested, known to be working and designed from the start to be controlled via their OSC interfaces. I think that's what all DSSI UIs do. But a good question there: what does the synth developer have to do? If we strip it down to the very basics: It should be expose parameters over OSC. If possible in a meaningful way (have nice paths and good names). If the synth developer is a kind person he also writes a description/mapping file. I think it would be enough to know the task and type of each parameter, the rest could be filled in by a volunteer. It shouldn't be dificult, since at that point it doesn't require creating structures, but just filling in good paths, if they don't already exist. If we think about some kind of standardised way to generate the synths OSC interface from an RDF file or whatever, that should be sepearted after all, since some synths/apps already come with their OSC interface, which has been there for some tme and maybe other apps already rely upon it. But such a code generator thing can only be done, if we are clear about, what we want and need and what is feaseable for an engie developer. So I think this can really be moved towards the distant future.
  Warm regards
             Julien

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