Am Sonntag 18 Oktober 2009 03:31:49 schrieb Jonathan E. Brickman: > Probably is it. Take out -msse and -msse2 and -mfpmath=sse, and see > what it does. > > Thanks for that hint - got it running now without those flags. :) > > > Hmm. Why? > > What is wrong with the code that SSE breaks? > > -ken > > Nothing wrong with the code. The hardware being used included an AthlonXP > CPU, some models of which do not have SSE or SSE2, but instead have an > older technology, 3Dnow, only. It is possible that using -m3dnow instead > of all of those might help some. There is no -mfpmath=3dnow, though, I > checked the gcc docs. > > J.E.B. > Well mine says it supports SSE only, but removing either of -msse2 or - mfpmath=sse resulted in some compiler error about a headerfile IIRC, i had to remove all the three options ccmake had chosen by default... No time these days to investigate further. Will stay like that for at least 1-2 weeks as we are doing a bit of house renovation. Edgar _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/mailman/listinfo/linux-audio-user