Hello! I'm no real expert in the field, but I did a few experiments in 3D sound, using headphones and reverbaration. If you're not afriad of text-applications, you could use csound. Or possible clm(I don't know if they have the same capabilities, but I'd strongly guess so). Csound has an opcode to design a simple four wall, floor, ceiling room, in which you can position sounds (in real 3D). The realism of the sound of course depends on your output setup (headphones, 8 speaker cube). But with my last piece, I found, that the csound way gave a nice realastic ambience to my piece. If you're not so keen on 3D sound and 3D positioning, you could of course look for a nice IR (impulse response) and use jconv or its graphical mate. These natural reverbs sound very nice and clean. They don't have the grainy quality. If you're interested in the results of csound's spat3d opcode you might look here: http://juliencoder.de/songs/a_little_moaning.ogg (first 3 minutes, big room, with 9 placed sources) and http://juliencoder.de/songs/a_life_in_keys.ogg (small band in a smaller room, nice ambience I can't verify the URLs right now, the server seems to have a small downtime. Sorry for the inconvenience. Kindest regards Julien -------- Music was my first love and it will be my last (John Miles) ======== FIND MY WEB-PROJECT AT: ======== http://ltsb.sourceforge.net the Linux TextBased Studio guide ======= AND MY PERSONAL PAGES AT: ======= http://www.juliencoder.de _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/mailman/listinfo/linux-audio-user