Florian Schmidt wrote: > On Thursday 26 June 2008, Dave Phillips wrote: > >> This understanding is central to my own concept of the A/V arts. In my >> opinion there are no absolute correspondences, i.e. I believe that all >> associations and correspondences between audio and visual elements are >> finally arbitrary. >> > > I guess the sonificiation folks might, at least partly, disagree (and i follow > them here). There is [IMHO] a correspondence for natural phenomena. E.g. a > ball hitting the ground and making some noise. The visual and the sonic > impressions are just two aspects of one and the same process. Experience > tells us how these two are correlated and the artist is free to play with > these expectations. Maybe i misunderstood your comment though.. > Sure, the connections between the physical phenomena are real and immediate: ball hits ground, makes sound according to well-established physical correspondences. However, establishing correspondences between the elements of an image and the elements of sound seems to me to be an arbitrary exercise: ball is bright red, sound is a Bb over middle C. Don't get me wrong, I think the fun begins when we can elevate a set of arbitrary rules and correspondences into productive methods. I guess I'm leaning towards the irrational these days... ;) >> ... thanks for that graphics server, that's a cool idea, I look forward >> to testing it. >> > > I hope you'll like it and are not too disapointed about the current > limitations.. If you plan to download it, wait until tonight. I will update > the documentation a bit especially with respect to Open GL fragment ad vertex shaders.. > We await the evening. :) Thanks for the response, Flo, and thanks to everyone for their input on this topic. I'm learning as I go... Best, dp _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/mailman/listinfo/linux-audio-user