Hi Atte, > Very, very nice! Thanks :) > I've only worked a bit with trackers, but I'm wondering how much you're > affecting the songs at performance? I guess it's not "just" playback, > but could you tell a bit about what realtime control you do? The control you have live is at the moment mainly related to re-sequencing. You have to remember this is running on a game console like this: http://images.gamedev.net/features/reviews/gp2x/image009.jpg So there's definetly no real time 'playing' possible. But unlike traditional trackers, the 8 channels are not sync'ed so you can have fun de/re-structuring at will, depending on your mood. see it a bit like the clip based structure of ableton live. You can trigger/mute/solo any channel at any given time. I personally like some kind of structure so I do have a pretty 'hardwired' song scheme where I can more repeat sections at will rather than re-shuffle the whole thing. Soundwise, you can also affect the result while it's playing but depending whether or not you used a lot of command (that's how tracker do their 'synthesis') you might have a limited amount of option (obviously, if you 'automate' the filter to get some grain, you won't be able to tweak it live). I still haven't coded channel/master FX and that will give a lot more freedom in altering the 'sound' during live performance. Obviously, with the limited amount of button, playing live melodies is always going to be an issue but I even hope to find a workaround for that. Although still in its infancy (It's only 3 years old and I probably have for about two years of coding only with the feature set I have in mind at the moment) , it does allow quite a lot of sonic flexibility and in my (father's) eyes, nothing beats it for being able to compose music at any time, any place :) Thanks for the interest. Marc. _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/mailman/listinfo/linux-audio-user