Am Donnerstag, 10. Januar 2008 schrieb Paul Davis: > ardour doesn't do latency compensation for busses. maybe it should. > there is an implementation between: > 1) compensate by delaying playback onset of disk material > 2) compensate by using delay buffers > they each have their own plusses and minuses. right now, ardour uses > (1), and since busses have no disk material, they cannot be compensated. If busses had latency-compensation a lot of work would be needed: Adding effects like reverb and delay is usually (at least in my workflow) done by adding a bus with that effect and adding sends to all the channels. That adds parallel signal flows with just some simple mouse-clicks and calls for _lot_ of intelligence from the latency-compensation... And what do you do if a bus gets only signals from outside? I think the current way is right because its easy. Arnold -- visit http://www.arnoldarts.de/ --- Hi, I am a .signature virus. Please copy me into your ~/.signature and send me to all your contacts. After a month or so log in as root and do a "rm -rf /". Or ask your administrator to do so...
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