I have not tried this yet, but it's something i've thought about. I'm
not sure what you mean by "glitchy" exactly. Actual glitches (a
scratched CD), and things I've heard in glitchy music would probably
sound like sample-stuttering and also that percussive clip you get by
not enveloping sounds that are like, maybe 5 to 200ms(?) long. Both
would be doable in PD.
But one possibility would be to collect low cost keyboards and then
sample the drum loops / sounds and then mess with them in the
environment of your choosing. Obviously if you needed a certain
reproducible sound you could record an improv on say, a snare sound, and
then slice up that for sequencing the parts later.
Furthermore, you could go into circuit bending the boards before you
record them.
Ken Restivo wrote:
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I'm starting to enjoy glitchy percussion sounds I'm hearing in a lot of computer music these days, and want to experiment with those.
I've asked around about how people are making these sounds, and the answers I get are "Battery", "Redrum", and "Reason". All firmly wedged closed and proprietary. of course.
Are there any good free tools for making glitchy drum sounds, which do not require the use of WINE? If the answer to that is "SC/CSound/PD/ChucK", that's fantastic, can anyone point me to some particularly good source code or patches for glitchy drums in those languages that I could start experimenting with?
Thanks.
- -ken
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