On 3/5/07, Chris McCormick <chris@xxxxxxxxxxxx> wrote:
On Sun, Mar 04, 2007 at 01:02:12AM -0500, Chuckk Hubbard wrote: > On 3/4/07, Chris McCormick <chris@xxxxxxxxxxxx> wrote: > >On Sat, Mar 03, 2007 at 11:43:00AM -0500, Chuckk Hubbard wrote: > >> >* KnobsAndSlidersDS ;) > >> "KnobsAndSlidersDS" a Pure Data abstraction? > >It's a DS rom, and you can use it to control any program that can speak > >FUDI. > That's right. I remember seeing it on the list and thinking DS stood > for data structures, and that you had made knobs and sliders from data > structures, which would be very cool. That would be cool indeed. I don't think you could build a knob abstraction using data structures because of the way their coordinate system works.
Well, you'd only need to change one point for the drawing instructions to show a line on the knob rotating. And the toxy library has a mouse object whose output could be compared to the center point of the knob to give the angle. I think it could work. -Chuckk -- http://www.badmuthahubbard.com